oh, hopefully correct fix this time

I was hitting strange bug when undoing just loaded nested edl was causing segfault.

After MUCH mucking around I think I discovered we were calling wrong function via pointer, I tested loading/undoing nested edl, normal edl, reference edl and group-loading 25+ pngs on separate tracks or as 25 pieces on same track. And undoing a lot!

But please test as hard as possible - threading is not my strong suit, actually it is not my suit at all!



---------- Forwarded message ---------
От: Андрей Рандрианасулу <randrik@mail.ru>
Date: вс, 13 нояб. 2022 г., 15:20
Subject: beter fix for nested edl load/uno
To: randrianasulu <randrianasulu@gmail.com>


 
 
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Андрей  Рандрианасулу