https://m.youtube.com/watch?v=COxAt8pl_Xw
"WWDC21: Explore HDR rendering with EDR | Apple"

34 min runtime

What I found interesting that Apple used internal floating-point representation  with some values ABOVE 1.0f but those values probably can't leak into final video, at best they might remain inside OpenEXR image format captured at some point "as is" (?)

There is textual (but more iOS /mobile oriented) description with pictures:

https://medium.com/@maxwellyuchenlong/wwdc22-10113-10114-110565-explore-edr-on-ios-842ce9b5d500

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Reference Mode

Reference mode is a new display mode for color-intensive workflows that pin settings and block out distractions to provide more objective and reliable reference results for a variety of common videos, such as color grading, editing, and content mode, similar to the reference presets on macOS.

When you enable the reference mode, you will have the following features:


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At least back in 2021 Apple was still using Metal (their  Vulkan-like graphics API) and OpenGL for system-wide compositing, not sure if it changed or not lately?

Still I am not sure how this provides HDR-like experience on SDR display (may be by using dynamic mapping?)

Of course this is just tip of the iceberg I found in few minutes at the morning.