Andrew, Thanks for looking at this. After I finish testing SGE's BT #538 html improvements, I will at least try your suggestions and I plan to update the manual to clarify simple usage of Batch Render. Right now I can only suggest you to look at
https://git.cinelerra-gg.org/git/?p=goodguy/cinelerra.git;a=blob;f=cinelerra...
... basically try to comment out action:
// thread->update_selected_edl();
put two "/" before this line, and recompile.
... May be it has something to do with internal use of batch render, for DVD/BD creation ?
YES !! I think I remember that it was implemented to facilitate DVD/BD
creation because there was much debugging involved that was tedious. There are *about 250,000 lines of intertwined program code* in Cinelerra-GG proper and rewriting code is not like rewriting a book's paragraph - it is generally non-trivial and requires more than just knowledge of C++.