I compiled CinGH with ffmpg.git buy I have same errors.
And as from its Introducion section:
However, the price you pay for these benefits is that you have to work with a significantly more verbose API. Every detail related to the graphics API needs to be set up from scratch by your application, including initial frame buffer creation and memory management for objects like buffers and texture images. The graphics driver will do a lot less hand holding, which means that you will have to do more work in your application to ensure correct behavior.The takeaway message here is that Vulkan is not for everyone. It is targeted at programmers who are enthusiastic about high performance computer graphics, and are willing to put some work in.