If rendering is correct while playback is not, it could be the OpenGL driver used in playback.  Rendering ALWAYS uses software and is not subject to the vagrancies of OpenGL.  With the test I did, I could not detect a playback error when using OpenGL.  Stefan, you can test this theory by changing Settings->Preferences->Playback A driver to X11 instead of X11-OpenGL (that is assuming you currently have it set to OpenGL).  It would be interesting to know for sure if F_atadenoise will then be in sync.

When applying F_atadenoise I notice that the audio and video in the
compositor upon *playback* is desynchronised. Rendering is not
influenced, audio and video in the output file are in sync.

I wonder, if an ensemble of plugins take longer to process, or even
intentionally do so, shouldn't this be handled?