Andrea, thank you. GG is looking at it now. There is a lot of leaking in textures of OpenGL. If/when you have time to rerun, it would be helpful if you add the following 2 additional parameters so maybe it will help to pinpoint the texture leak problem. Also, the color picker in the Sketcher is fixed so try to avoid Ctrl-C and use a normal Quit instead. Add: --num-callers=32 (the default is 12 so texture leaking does not point to far enough to see the problem) --leak-check=full On Sun, Jun 30, 2019 at 2:11 AM Andrea paz <[email protected]> wrote:
To thank you for the enormous developments you continue to bring, I have made a "valgrind" that I hope will be useful. I've played a little with masks, with Gradient and with Sketcher. In the latter I caused the freeze with the color picker and then I came out with CTRL+C causing the creation of a dump. I used as settings in Preferences: Vdpau and OpenGL. -- Cin mailing list [email protected] https://lists.cinelerra-gg.org/mailman/listinfo/cin