Thank you very much Andrew Randrianasulu and Phyllis, for your interest in improving this tool. I think that with these changes we eliminate a very dangerous option and another problematic that does not have much logic in a batch render window. And we greatly improve this wizard.
I wouldn't know how to do this. I guess it's not going to be a problem for a person who understands the C language.

El mar, 5 ene 2021 a las 21:22, Phyllis Smith via Cin (<cin@lists.cinelerra-gg.org>) escribió:
Andrew,
Thanks for looking at this.  After I finish testing SGE's BT #538 html improvements, I will at least try your suggestions and I plan to update the manual to clarify simple usage of Batch Render.

Right now I can only suggest you to look at

https://git.cinelerra-gg.org/git/?p=goodguy/cinelerra.git;a=blob;f=cinelerra-5.1/cinelerra/batchrender.C;h=6dcdbc62f69fd7bf8fcd0015f011de87b2e93786;hb=HEAD

...
basically try to comment out action:

// thread->update_selected_edl();

put two "/" before this line, and recompile.

...
May be it has something to do with internal use of batch render, for DVD/BD creation ?

YES !! I think I remember that it was implemented to facilitate DVD/BD creation because there was much debugging involved that was tedious.
There are about 250,000 lines of intertwined program code in Cinelerra-GG proper and rewriting code is not like rewriting a book's paragraph - it is generally non-trivial and requires more than just knowledge of C++.
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