Thank you Phyllis, the ubuntu build is almost ready, and will be uploaded soon. It builds successfully, but fails to upload to github.


Best regards,
Andrey

ср, 31 июл. 2024 г., 21:45 Phyllis Smith via Cin <cin@lists.cinelerra-gg.org>:
There are new AppImages at:   https://cinelerra-gg.org/download/images/
All of the important changes are incorporated for fc38, suse15, debian11/12, and ubuntu22 at:

Andrey.could you check 20240728 / 20240729 for the ubuntu22 build?  Just FYI, because of the time difference 2 of the last GIT change (trivial changes) were done on the 28 of July and the other 2 on the 29 of July (after midnight).

*************  Release Notes  *****************
GIT for Cinelerra-GG has the following changes from 07/01/2024-07/31/2024

Picons for Chromakey Avid and Color Swatch plugins added to be seen in the Resources window
  under Video Effects provided by IgorBeg.

Chromakey Avid help with Alt-h when running CinGG has been corrected by SGE. Since this affects
  doc/Context_Manual.pl, anyone who has customized this will have to refer to ~HOME/.bcast5 .bak
  file to reincorporate their specific changes.

Multibit x265 is now the default build for all appimages which only affects encode for x265 so that
  now the 10-bit and 12-bit x265 render formats will work. The 8-bit render format (h265.mp4)
 and other h265 formats that exist should continue to work as before. So there will no longer be a
 separate AppImage, CinGG_yymmdd-x86_64-multibit.AppImage. If doing your own build and for
 some reason you prefer not to build with 10 and 12 bit x265, delete thirdparty/src/x265*.patch*
 before compiling and modify thirdparty/Makefile as described in the Manual. As a side note, you may
 have to rebuild your video index the first time you use the 10/12 bit render formats, but only if you
 encounter an error message. Much information and testing was provided by Terje and Andrea.

Performance tips from Stefan have been added to the manual:
- when working with multiple tracks containing video at opacity 100%, if you just want to play one
 track, disable "Play track" in the patchbay for the other tracks. This uses a lot less CPU.
- for playing a track that has attached Video Effects you can decrease CPU usage considerably if you
 temporarily disable the Video Effects.
Manual updates by Andrea include a number of improvements, additions, and changes.
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