Op 9/26/24 om 10:27 schreef Andrew Randrianasulu:
вс, 28 июл. 2024 г., 10:00 Stefan de Konink via Cin <[email protected] <mailto:[email protected]>>:
In my opinion, Cinelerra must be able to guess this itself.
Adam implemented something like this incin-HV
https://github.com/heroineworshiper/hvirtual/commit/c1d4250a29e7fed632a9ec6a... <https://github.com/heroineworshiper/hvirtual/commit/c1d4250a29e7fed632a9ec6a5fab2dec0d63a437>
Adam and I interacted on YouTube under his latest video about swap channels. His reply is also (very) interesting. https://www.youtube.com/watch?v=kamu45UeQG8 Me: The main problem that I have with Cinelerra in this respect is the the inability to decide what layers should be rendered prior to compositing. Hence I would expect that if the surface contains contents that does not have an alpha layer and fills the rendered, it is to conclude that layers below it cannot be observed, and should therefore not be processed (hence the effects should not be applied). These would be key optimisations that could significantly improve the overal performance. @Lion_McLionhead: It did 25 years ago. Random access plugins, nested EDLs ended the party. Me: @Lion_McLionhead Is there a path forward where plugins and content would mark itself as such, and a graph can be computed which content would be at the lowest layer? There must be something better than manually muting a multicam EDL. @Lion_McLionhead: @skinkie For just multicam editing, there could be an option to disable tracks based on mute keyframes & let it break dependencies. Anything more automated has proven impractical. ...but great that you spotted this improvement! -- Stefan