I've been away for a while dealing with family stuff but I noted that the last
AppImage of the traditional UI cinGG is from august and more recently the app
has a Qt interface. I hope we are not seeing a switch from the traditional UI
semantics, without continuing the power user functionality that existed for so long.
For a long time I considered that a UI based on a popular toolset was a good
idea but abandonned that goal after looking at how heavily the old UI was
embedded into the code. Qt was an obvious choice.
So don't get me wrong, I congratulate the author's update, but would like to
point out a few issues that should be addressed.
* The traditional UI accepted immediate mode commands entered from the keybord.
While possible in Qt, it seems that operational mode is not active in the
current Qt version. When I type (q) on the timeline I want to see the "quit"
dialog. Likewise, <shift>R should immediately pop up the render dialog.
* I understand the current popular "wayland" position that apps should each be
managed by a single top level window and that somehow IPC between windows is a
"cough cough" security bug...but! The workflow of content creation in a single
window UI is greatly crippled by cramming everything in a single top level
window. I contend that each major function: timeline, compositor, and
asset-management should have their own independent top level window. I use a
dual monitor configuration and need to be able to place function windows on
independent monitors to space things out.
* color themes need to be better considered. The default theme is fine, but
when you introduce a popup like the global settings over top of the full screen
app window, the content gets lost in the haze. I'd contend that popups should
use a different background color so their content becomes more ovbious.
* the new Qt UI is polished and very pretty. PLEASE, don't favor pretty fluff
over power user functionality though. having to click a series of pulldown
menus to reach a frequently used function is unpleasant. Sometimes keyboard
commands are "better" than point and click.
* a bug that seems to be prevalent in cinGG is that upon opening a clip, the
default timeline doesn't fully render the audio tracks, but only for about half
of the visible clip. The full rendering doesn't take place unless I zoom in or
out on the timeline time range.
Truth is that I am impressed with the Qt UI, but we need to maintain a aire of
power user friendliness so that productivity doesn't take a backseat to
asthetics. I've always maintained that WYSIWYG is a bad concept and I prefer,
"you aksed for it, you got it!"
For now I'm hoping the traditional UI app continues to be the main dev branch
and receives ALL fixes and enhancements for the foreseeable future.
On a final note I recently pulled down the full git repo and tried to do a
default build (use cinGG 3rd party libs) but the "build install" fails with a
recurve out of memory error when trying to install certain plugins: I think
ladspa stuff?
-Rob
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