From the new Cinelerra-CV website I found the updates of Cinelerra-CVE:
1- new one-line internal api for error messages (macros errormsg and errorbox) 2- implemented pts based timing on video and audio making possible projects without constant framerate 3- improved synchronization with Alsa output: no jumping around on playback 4- removed playback direction dependancy from core rendering 5- replaced samplerate based timing with clock based timing 6- implemented new API and support macros of all plugins, removed old API 7- implemented pts in renderfarm 8- removed broken plugins including plugins importing from devices 9- all configured ALSA PCM devices are selectable 10- replaced all decoding and encoding with AVlibs (ffmpeg libraries) 11- program may be linked to external (system) AVlibs 12- AVlibs from ffmpeg 2.8 to 3.4 are supported 13- new GuideLines system for plugins 14- optimized EDL internal manipulation (EDL structures are now permanent - never removed) 15- rewritten Crop feature - it is now a normal keyframable effect (only 16bit color models are supported) 16- implemented master track idea 17- automatic backup is configurable, can be turned off I don't quite understand, but I find the points: 2; 4; 5; 14 and 15 interesting. Can you explain them to me? Is there anything you can get for CinGG?
With what little programming knowledge I have, it looks like almost all of the items deal with rewriting existing code to work in a different way but nothing that would be noticeable by the user. Maybe Andrew is looking at them and can better comment.
8- removed broken plugins including plugins importing from devices -- *this could be a lot, why not fix them?* ... 13- new GuideLines system for plugins -- *useful for a programmer wanting to write a plugin* 14- optimized EDL internal manipulation (EDL structures are now permanent - never removed) -- *visible internally only* 15- rewritten Crop feature - it is now a normal keyframable effect (only 16bit color models are supported) -- *current Crop&Position plugin is great!*
I don't quite understand, but I find the points: 2; 4; 5; 14 and 15 interesting. Can you explain them to me? Is there anything you can get for CinGG?
I am sure there is some useful code constructs after all of the years of work. GG used to look at CV programmer mods but quit doing so when there were so many that just deleted code -- the last one he looked at was deleting OpenGL.
participants (2)
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Andrea paz -
Phyllis Smith