10/21/21 - Cinelerra 7.4 Load a nested EDL without pasting it. Swap an asset for a nested EDL. Change the frame rate of a nested EDL. Transparency checkerboard. Change parameters of a single edit with text entry. Checks for recursive nested EDLs. Memory management bugfixes http://www.heroinewarrior.com/cinelerra.php
It would be nice to be able to import these updates into CinGG (and also the previous "Bug fixes for running on a 4K monitor. Support for odd frame sizes in OpenGL. CR3 file format.").
Andrea, It would be nice to be able to import these updates into CinGG (and
also the previous "Bug fixes for running on a 4K monitor.
Not relevant because the bug fixes on a 4K monitor(of which some were also in 7.3) are a totally different implementation. CinGG was independently modified to include 4K in October 2019 (BT #25 as opened by Terje). I am unaware of ANY bugs in our implementation and it covers the entire Cinelerra program instead of just some places. I "think" support of odd frame size in OpenGL may already be there, but if not, this is a possible improvement. Many of the OpenGL features in CinGG were also independently implemented. Transparency Checkerboard is a distinct possibility though.
participants (3)
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Andrea paz -
Andrew Randrianasulu -
Phyllis Smith