How good is cinelerra[-gg] for animation post production? I mean traditional animation taken with a camera and then has to be edited on a computer. Also, if I expect stability, how good is cinelerra-gg for that? Would I be better off with a different version of cinelerra rather than cinelerra-gg? Thank you.
On Wednesday, April 7, 2021 5:37:38 PM CEST, Zeke Williams via Cin wrote:
How good is cinelerra[-gg] for animation post production? I mean traditional animation taken with a camera and then has to be edited on a computer. Also, if I expect stability, how good is cinelerra-gg for that? Would I be better off with a different version of cinelerra rather than cinelerra-gg? Thank you.
Specifically for restoring animation I have evaluated my options as well. For animations you want different layers, Cinelerra has that. So you can argue, if you are able to drag photo's to a timeline, you are all set. But what Cinelerra does not really expose is the technical aspects for example one, two's, in betweens. I think you would visually want to see those aspects as well, similar to metadata within the compositor. Cinelerra is a screwdriver. But the question here: is it the right bit. I have not yet found the ideal gui for this work. -- Stefan
The analogy with having the right "bit" for a screwdriver is a great analogy by Stefan! I have a screwdriver set that has 25 variation of bits and still may not have the newest strange one and then there are at least 10 that have never been used. This seems quite analogous to cinelerra-gg. 1) Stability is pretty good in my opinion. 2) You can view comparison yourself by reviewing: https://cinelerra-gg.org/download/differences.pdf but really only GG works reliably and with a great manual: https://cinelerra-gg.org/download/CinelerraGG_Manual.pdf 3) You should just try it simply by downloading: https://cinelerra-gg.org/download/images/CinGG-202010331-x86_64.AppImage changing the mode to executable (chmod +x CinGG-202010331-x86_64.AppImage) and then running it. 4) Since I know next to nothing about animation, the opinion of Stefan is most valuable. There is a very short description in section 17.5 of the manual describing Festival (simple animation) that was written over 20 years ago so is most likely irrelevant to you. On Sat, Apr 10, 2021 at 4:26 AM Zeke Williams via Cin < [email protected]> wrote:
How good is cinelerra[-gg] for animation post production? I mean traditional animation taken with a camera and then has to be edited on a computer. Also, if I expect stability, how good is cinelerra-gg for that? Would I be better off with a different version of cinelerra rather than cinelerra-gg? Thank you. -- Cin mailing list [email protected] https://lists.cinelerra-gg.org/mailman/listinfo/cin
How is cinelerra-gg in a professional environment? Is it going to have lots of alpha like bugs being bleeding edge? On Sat, Apr 10, 2021, 11:18 AM Phyllis Smith via Cin < [email protected]> wrote:
The analogy with having the right "bit" for a screwdriver is a great analogy by Stefan! I have a screwdriver set that has 25 variation of bits and still may not have the newest strange one and then there are at least 10 that have never been used. This seems quite analogous to cinelerra-gg.
1) Stability is pretty good in my opinion. 2) You can view comparison yourself by reviewing: https://cinelerra-gg.org/download/differences.pdf but really only GG works reliably and with a great manual: https://cinelerra-gg.org/download/CinelerraGG_Manual.pdf 3) You should just try it simply by downloading: https://cinelerra-gg.org/download/images/CinGG-202010331-x86_64.AppImage changing the mode to executable (chmod +x CinGG-202010331-x86_64.AppImage) and then running it. 4) Since I know next to nothing about animation, the opinion of Stefan is most valuable. There is a very short description in section 17.5 of the manual describing Festival (simple animation) that was written over 20 years ago so is most likely irrelevant to you.
On Sat, Apr 10, 2021 at 4:26 AM Zeke Williams via Cin < [email protected]> wrote:
How good is cinelerra[-gg] for animation post production? I mean traditional animation taken with a camera and then has to be edited on a computer. Also, if I expect stability, how good is cinelerra-gg for that? Would I be better off with a different version of cinelerra rather than cinelerra-gg? Thank you. -- Cin mailing list [email protected] https://lists.cinelerra-gg.org/mailman/listinfo/cin
-- Cin mailing list [email protected] https://lists.cinelerra-gg.org/mailman/listinfo/cin
The Cinelerra-GG variant has been in continuous development for 5 years, with almost every month a release, since 2021 as AppImage. It is quite stable. You can find more about the history of the various Cinelerra variants at https://en.wikipedia.org/wiki/Cinelerra . MatN On Sat, 10 Apr 2021 14:18:2 2 -0400 Zeke Williams via Cin <[email protected]> wrote:
How is cinelerra-gg in a professional environment? Is it going to have lots of alpha like bugs being bleeding edge?
@Stefan, For creating animations, would one not use something like StopMotion or QstopMotion, and just import the created images into Cinelerra? What are multiple layers for then? Or do I misunderstand?
But what Cinelerra does not really expose is the technical aspects for example one, two's, in betweens. I think you would visually want to see those aspects as well, similar to metadata within the compositor.
I am not familiar with animations, other than Michael Hickox on YouTube, what are the technical aspects you refer to? MatN
On Tuesday, April 13, 2021 9:18:27 PM CEST, mnieuw--- via Cin wrote:
For creating animations, would one not use something like StopMotion or QstopMotion, and just import the created images into Cinelerra? What are multiple layers for then? Or do I misunderstand?
In case of "old school" animation working with cells (transparent film) one could have multiple cells stacked upon eachother, typically having a bigger background moving at a different speed to create a parallax effect. Each layer masks out the other one. The most simple animation would have a background and a foreground where the character is drawn.
But what Cinelerra does not really expose is the technical aspects for example one, two's, in betweens. I think you would visually want to see those aspects as well, similar to metadata within the compositor.
I am not familiar with animations, other than Michael Hickox on YouTube, what are the technical aspects you refer to?
Things about ones, and twos... (marking for example that it is the same image duplicated) <https://www.youtube.com/watch?v=5_MDprx3tOU> What scene are we in. Just basic stuff that you would want to have on any serious production, including timecodes. -- Stefan
On Tue, 13 Apr 2021 21:50:38 +0200 Stefan de Konink via Cin <[email protected]> wrote:
Things about ones, and twos... (marking for example that it is the same image duplicated) <https://www.youtube.com/watch?v=5_MDprx3tOU>
What scene are we in. Just basic stuff that you would want to have on any serious production, including timecodes.
Thanks, that makes it clear. If I understand correctly, to translate into video editor terms: either 1) Per track setting and indication how many times a frame is duplicated to the output (1-3 times). Have you looked at the F_framerate or ReframeRT video effects? or 2) A video import option that does just that, duplicating frames as specified. This is available for images, where each imported image is specified to take up xx time (Settings->Preferences->Interface). Not quite the same as frames, unless the frame rate is fixed and known beforehand. Option 2) (reframe during import) would make cut/paste easier, I think. Phyllis, any ideas if such a thing is possible? MatN
On Wednesday, April 14, 2021 12:33:48 PM CEST, mnieuw--- via Cin wrote:
Thanks, that makes it clear. If I understand correctly, to translate into video editor terms: either 1) Per track setting and indication how many times a frame is duplicated to the output (1-3 times). Have you looked at the F_framerate or ReframeRT video effects? or 2) A video import option that does just that, duplicating frames as specified. This is available for images, where each imported image is specified to take up xx time (Settings->Preferences->Interface). Not quite the same as frames, unless the frame rate is fixed and known beforehand.
Option 2) (reframe during import) would make cut/paste easier, I think. Phyllis, any ideas if such a thing is possible?
You approach this from a technical perspective, it is not. It is a creative and informational aspect with implications. For example imagine a timeline where you can visually see that the same image is projected twice, imagine a timecode which marks A, B, C for duplicated images. Potentially the ability to mark a frame as a 2 or 3. Perfect alignment between tracks (not the nasty subframe stuff we discussed before on the bugtracker where Cinelerra is famous for and gets an entire project out of alignment). -- Stefan
For animations, look at http://www.g-raffa.eu/Cinelerra/HOWTO/animations.html MatN On Sat, 10 Apr 2021 14:18:22 -0400 Zeke Williams via Cin <[email protected]> wrote:
How is cinelerra-gg in a professional environment? Is it going to have lots of alpha like bugs being bleeding edge?
How is cinelerra-gg in a professional environment? Is it going to have lots of alpha like bugs being bleeding edge?
Try to look in the Bug Tracker if there are reported problems similar to yours and if there are fixes or workarounds. You can also open new issues. https://www.cinelerra-gg.org/bugtracker/my_view_page.php Several users use CinGG on a professional level, but they are aware of the limits (different workflow and some shortcomings) and manage to find creative and personal solutions (...and manual ones: CinGG has few facilities and automatisms). Reading the manual is essential.
participants (5)
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Andrea paz -
mnieuw@zap.a2000.nl -
Phyllis Smith -
Stefan de Konink -
Zeke Williams