In the attached screenshot you can visually see where the original cut has to start at 00.720, while it appears at the rendered version at a little more than 0.200. Yes, I had to introduce this silence to prevent the audio being cut off from the beginning. The source material of this project can be made available in full. -- Stefan
Sorry, but I don't understand what are you saying. Can you explain better what is your goal, please? To do a trim (or a consideration) watching the thumbnails on the timeline is not a good way. My first suggestion is to use "Hours:Minutes:Seconds:Frames" on the Timeline Bar because it is more precise. You can choose that with RMB (Right Mouse Button) on the Timeline Bar. And checking "Align cursor on Frames" is enabled by Menu-> Settings. IgorBeg Il 22/01/2022 22:56, Stefan de Konink via Cin ha scritto:
In the attached screenshot you can visually see where the original cut has to start at 00.720, while it appears at the rendered version at a little more than 0.200. Yes, I had to introduce this silence to prevent the audio being cut off from the beginning.
The source material of this project can be made available in full.
On Sunday, January 23, 2022 10:30:04 AM CET, Igor BEGHETTO via Cin wrote:
Sorry, but I don't understand what are you saying. Can you explain better what is your goal, please?
As a user I expect when I drag in an audio clip at the start of the timeline that this audio clip plays from start of timeline. As can be seen from the final rendering the audio clip has an offset of about half a second which is cut from the start, this cut has not been purposely made. Hence my problem is not about editing: the rendering has an issue. The start of the audio in the rendered version is in a different place than the start of the audio clip in the timeline. Within the broken project this also can be 'heard' when just pressing play. It is as if the clip has an internal offset. I am *unable* to reproduce this in a new project where I drag in the same assets. Even changing the format along the way. The only thing that I can think of that is causing this, is the format of the audio clip. Which is 96kHz, 24bit. While the project is the regular 48kHz, 16 bit. But that should have an effect on the new project as well, which it does not (or not in a way I experienced trying to reproduce it). <https://freesound.org/people/tyops/sounds/580348/> -- Stefan
As can be seen from the final rendering the audio clip has an offset of about half a second which is cut from the start
Okay Stefan. In your "problematic-one.png", watching the Patchbay (the left side on the Program window), you have changed the timeshift on Audio_2 and Audio_3 tracks: the edit field shows 0.5000 (an half second) instead of 0.0000.
On Sunday, January 23, 2022 11:35:57 AM CET, Igor BEGHETTO via Cin wrote:
As can be seen from the final rendering the audio clip has an offset of about half a second which is cut from the start
Okay Stefan. In your "problematic-one.png", watching the Patchbay (the left side on the Program window), you have changed the timeshift on Audio_2 and Audio_3 tracks: the edit field shows 0.5000 (an half second) instead of 0.0000.
Wow, just wow. Now I did not even know that that 0.500 meant audio shift, let alone that I purposely typed that value in two tracks. I see that the scroll wheel can change this value. Looks almost like a scroll click gone wrong. Can this value be locked somehow? Thanks. You have already addressed two out of four issues I raised because I wanted to document my issues with Cinelerra beyond the bugtracker and see if I did something wrong myself. -- Stefan
Can this value be locked somehow? More or less. You have to hide the track tools (Slider, Pan, Nudge) using the arrow on the right side of the track name and do not use the Mouse Wheel over the Nudge (Edit field). Yes, this is not the answer you wanted but it may help.
You have already addressed two out of four issues ... Mmmh, it is a really low score, for me, ahahah. ;-)
On Sunday, January 23, 2022, Stefan de Konink via Cin < [email protected]> wrote:
On Sunday, January 23, 2022 10:30:04 AM CET, Igor BEGHETTO via Cin wrote:
Sorry, but I don't understand what are you saying. Can you explain better what is your goal, please?
As a user I expect when I drag in an audio clip at the start of the timeline that this audio clip plays from start of timeline.
may be because there is no snapping to timeline start (as far as I understand)? I usually drag a bit more left so arrows apear at the edge of clip, then slowly drag right and drop as fast as those arrows disapoear. but then I check edges by zooming in anyway. May be there is simpler way for removing leading silence, like by moving hairline cursor to leftmost boundary/edit, then select region between timeline start and this point, then delete (probably with another tracks unarmed, so silence cut will not cut them too..)
As can be seen from the final rendering the audio clip has an offset of about half a second which is cut from the start, this cut has not been purposely made. Hence my problem is not about editing: the rendering has an issue. The start of the audio in the rendered version is in a different place than the start of the audio clip in the timeline. Within the broken project this also can be 'heard' when just pressing play. It is as if the clip has an internal offset.
I am *unable* to reproduce this in a new project where I drag in the same assets. Even changing the format along the way.
The only thing that I can think of that is causing this, is the format of the audio clip. Which is 96kHz, 24bit. While the project is the regular 48kHz, 16 bit. But that should have an effect on the new project as well, which it does not (or not in a way I experienced trying to reproduce it).
<https://freesound.org/people/tyops/sounds/580348/>
-- Stefan
On Sunday, January 23, 2022, Andrew Randrianasulu <[email protected]> wrote:
On Sunday, January 23, 2022, Stefan de Konink via Cin < [email protected]> wrote:
On Sunday, January 23, 2022 10:30:04 AM CET, Igor BEGHETTO via Cin wrote:
Sorry, but I don't understand what are you saying. Can you explain better what is your goal, please?
As a user I expect when I drag in an audio clip at the start of the timeline that this audio clip plays from start of timeline.
may be because there is no snapping to timeline start (as far as I understand)? I usually drag a bit more left so arrows apear at the edge of clip, then slowly drag right and drop as fast as those arrows disapoear. but then I check edges by zooming in anyway.
ah, on re-reading problem is with cut-at-head clip/track, not added silence.. sorry.
May be there is simpler way for removing leading silence, like by moving hairline cursor to leftmost boundary/edit, then select region between timeline start and this point, then delete (probably with another tracks unarmed, so silence cut will not cut them too..)
As can be seen from the final rendering the audio clip has an offset of about half a second which is cut from the start, this cut has not been purposely made. Hence my problem is not about editing: the rendering has an issue. The start of the audio in the rendered version is in a different place than the start of the audio clip in the timeline. Within the broken project this also can be 'heard' when just pressing play. It is as if the clip has an internal offset.
I am *unable* to reproduce this in a new project where I drag in the same assets. Even changing the format along the way.
The only thing that I can think of that is causing this, is the format of the audio clip. Which is 96kHz, 24bit. While the project is the regular 48kHz, 16 bit. But that should have an effect on the new project as well, which it does not (or not in a way I experienced trying to reproduce it).
<https://freesound.org/people/tyops/sounds/580348/>
-- Stefan
participants (4)
-
Andrew Randrianasulu -
Igor BEGHETTO -
Phyllis Smith -
Stefan de Konink