[Cin] my rendering is really slow
gorge rankin
nonoobspam at gmail.com
Fri Jul 16 08:45:00 CEST 2021
I'm building cin now as I type this.
I just saw this when it was building ffmpeg,
clang: warning: Unknown CUDA version. cuda.h: CUDA_VERSION=11030. Assuming
the latest supported version 10.1 [-Wunknown-cuda-version]
Maybe my CUDA is too new?
On Thu, Jul 15, 2021 at 1:26 PM Andrew Randrianasulu <
randrianasulu at gmail.com> wrote:
>
>
> On Thursday, July 15, 2021, gorge rankin via Cin <
> cin at lists.cinelerra-gg.org> wrote:
>
>> I've only been using cin for about 3 months. I could have sworn I tested
>> the render speed vs others and was happy. This is just odd.
>>
>
> may be some library/driver was updated system-wide...?
>
>
>>
>> I've tried the render farm idea as well. Sometimes tho, I get an empty
>> file. Don't know why. So I'm gun shy to try it for this project where I
>> have 3 hours estimated, it's only 15 minute video, ugh.
>>
>
> yeah, emoty files for renderfarm-locally sounds like bug. I think I run
> into some odd behavior when I was playing locally (on arm/termux) with
> renderfarm. Try to increase number of pieces for each job and timeout, too?
> in preferences...
>
>
>>
>> There are no errors at all printed to the console if I launch cin from
>> the terminal.
>>
>
>
> odd...
>
>>
>> The nvidia settings do show that about 5-8% load. I'm used to seeing
>> that at 50-60% in other editors and also in OBS.
>>
>
> what setting you have for "Use HW device" in preferencies->performance?
> only affect decoding.. What video outputt driver setting in Cin you use?
>
>>
>> I know my pc is not "new" and the "fastest" but it would be faster if I
>> were to make the compositor borderless and record that with OBS.
>>
>
>
> due to lack if hw encoding accel in termux (on android) I record with
> system's recorder, so this is... workaround...
>
>>
>> It's really odd, the compositor isn't dropping any frames whatsoever.
>> All my effects look *awesome * in the compositor. The app is running
>> awesome. I've not had a crash at all.
>>
>
> good, but slow encoding still a problem..
>
>
>>
>> On Thu, Jul 15, 2021 at 8:32 AM Andrea paz via Cin <
>> cin at lists.cinelerra-gg.org> wrote:
>>
>>> Lately many people are experiencing performance problems in encoding,
>>> I am one of them. I think the cause is the lack of multithreading in
>>> encoding (but also decoding in timeline).
>>
>>
>>>
>>>
>>>
> you can try to add printf("ff_cpus: %i, \n", ff_cpus) ; to few places in
> cinelerra/ffmpeg.C and see if it was dropping down to 1 or 0 somewhat? as
> crude hack you can force it to your number of threads....
>
>
>
> $ cat cinelerra/ffmpeg.C | grep ff_cpu
> avctx->thread_count =
> ffmpeg->ff_cpus();
> ctx->thread_count = ff_cpus();
> int FFMPEG::ff_cpus()
> avctx->thread_count = ff_cpus();
> $
>
>
>>
>>>
>>> A rendering done with
>>> external ffmpeg from command line is much more efficient than the same
>>> rendering done in CinGG (always using ffmpeg).
>>> No fix has been found, only a workaround that makes use of the Render
>>> Farm:
>>>
>>>
>>> https://cinelerra-gg.org/download/CinelerraGG_Manual/Render_Farm_Usage.html
>>>
>>> Lately the user fary54 has made available his script to automate the
>>> use of the render farm and external ffmpeg. Above all it is suitable
>>> for CPUs with many threads. You can find the script and explanations
>>> here:
>>>
>>> https://www.cinelerra-gg.org/bugtracker/view.php?id=575
>>> --
>>> Cin mailing list
>>> Cin at lists.cinelerra-gg.org
>>> https://lists.cinelerra-gg.org/mailman/listinfo/cin
>>>
>>
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