[Cin] cpu debug patch for Andrea

Andrew Randrianasulu randrianasulu at gmail.com
Sat Jul 17 12:13:58 CEST 2021


On Saturday, July 17, 2021, Andrea paz <gamberucci.andrea at gmail.com> wrote:

> Thank you for your interest in an issue that's killing me!
> Applied the patch; it seems to always show cpu 16. I have an 8c/16t so
> it is shown fine.
> I attach cpu-count.txt to show output during playback and rendering
> operations.
> A video of the above operations can be found at the following address.
> https://www.dropbox.com/s/m4bpa0y9mk55btq/cpu-test.mov?dl=0
> Note that today it went better than the average I normally have: in
> playback I had less freezes and in rendering I got an average of 60
> fps, while normally I stay on 12 fps.


one possible explanation, if you have cpufreq set to 'dynamic' /powersave
it may not reclock cpu (and memory/bus?) fast enough.. so encoding stuck in
low freq. mode (i think some games behaved similary) try to force
'performance' mode.




> Last note: from a 10 years ago laptop with a good i7 4c/8t I switched
> to an AMD 8c/16t with double the frequency. For example to compile
> CinGG (with all 8 threads in Intel and with all 16 threads in AMD,
> always at 100%) I went from 20 min to 5 min. Instead in playback and
> rendering I don't notice big differences.
> Using a rendering via handbrake or ffmpeg from command line is
> extremely more efficient.
>
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