[Cin] megapatch series 8
Andrew Randrianasulu
randrianasulu at gmail.com
Mon Apr 18 06:34:40 CEST 2022
oh YES, you are right, I swapped those unintentionally!
probably explains your bug with chapters? I used
$ git diff 66e7bfbe cinelerra/bdwrite.C
and yes, please switch cases 2/3 and 4 as they originally were... so it
will look like this:
@@ -1905,24 +1916,24 @@ write()
bs.write(stream_type, 8);
switch (stream_type) {
- case 0x01:
+ case 1:
bs.write(pid, 16);
break;
- case 0x02:
- case 0x04:
+ case 2:
+ case 4:
bs.write(subpath_id, 8);
bs.write(subclip_id, 8);
bs.write(pid, 16);
break;
- case 0x03:
+ case 3:
bs.write(subpath_id, 8);
bs.write(pid, 16);
break;
default:
- fprintf(stderr, "unrecognized stream type %02x\n", stream_type);
+ fprintf(stderr, "unrecognized mpls stream type %02x\n", stream_type);
break;
};
bs.padb(9 - strm.bs_posb(bs));
@@ -1935,6 +1946,7 @@ write()
case BLURAY_STREAM_TYPE_VIDEO_MPEG2:
case BLURAY_STREAM_TYPE_VIDEO_VC1:
===
i can make real fix patch if you wish
On Monday, April 18, 2022, Phyllis Smith <phylsmith2017 at gmail.com> wrote:
> Andrew,
> Tomorrow I am going to make one last test (still without chapters) and
> check this mini_pile into GIT, but 1 more question.
> From megapile_10, 0015-Attempt-at-fixing-bdwrite-stream_type-coding_type-co.patch,
> I think the case renumbering of 3 and 4 may be incorrect.
> Currently the code for case 3 and 4 is different than what it used to be
> -- I think these numbers mean something (although 0x03 versus 3 is OK and
> 0x04 versus 4 is OK). See this diff in bdwrite.C :
> *Before = * *After =*
> case 0x04: case 4:
> bs.write(subpath_id, 8); bs.write(subpath_id,
> 8);
> bs.write(subclip_id, 8); bs.write(pid, 16);
> bs.write(pid, 16); break;
> break;
>
> case 0x03: case 3:
> bs.write(subpath_id, 8); bs.write(subpath_id,
> 8);
> bs.write(pid, 16);
> bs.write(subclip_id, 8);
> break; bs.write(pid, 16);
> break:
>
> Could you check this??
>
> On Sun, Apr 17, 2022 at 12:01 PM Andrew Randrianasulu <
> randrianasulu at gmail.com> wrote:
>
>>
>>
>> On Sunday, April 17, 2022, Phyllis Smith <phylsmith2017 at gmail.com> wrote:
>>
>>>
>>>
>>> The 2 modifications I made are in bdcreate.C to temporarily comment out
>>>>>>> the choices of lpcm and truehd as neither 1 works for me (see error
>>>>>>> messages in previous email).
>>>>>>>
>>>>>>
>>>>>> those mesages come from players themselves?
>>>>>>
>>>>>
>>>>> No, from bdwrite -- see the last line in the terminal output below for
>>>>> the error message when I choose "truehd" and then "lpcm". I verified that
>>>>> 0004-Improve-truehd-decoder-encoder-from-ffmpeg.git.patch is in as
>>>>> well as all of the patches as stated earlier.
>>>>>
>>>>
>>>>
>>>> be sure there is no old bdwrite binary in PATH?
>>>>
>>> It is rare that I change $PATH from or even add cnelerra:
>>> /root/.local/bin:/root/bin:/usr/local/sbin:/usr/local/bin:
>>> /usr/sbin:/usr/bin
>>>
>>
>>
>> still, old bdwrite may lay here.. I say with some confidence because
>> fully-patched bdwrite binary even output different error message for stream
>> type!
>>
>> try to add some your own string ( fprintf ("my cool string\n";) into code
>> of bdwrite (right into main {} function) and see if it printed when script
>> executes?
>>
>>
>>
>>>>
>>>> PATH=/root/.local/bin:/root/bin:/usr/local/sbin:/usr/
>>>> local/bin:/usr/sbin:/usr/bin:/tmp/cinelerra-5.1/bin
>>>>
>>>
>>>
>>>> However, the choice of "tsmuxer" works, or at least does something and
>>>>>>> creates no problem but I do not see or hear any difference if checked off
>>>>>>> or on.
>>>>>>>
>>>>>> you need to have tsmuxer binary in $PATH to see it used
>>>>>>
>>>>> I wonder why the output is different when I check the tsmuxer box than
>>>>> when I don't?
>>>>>
>>>>> Because I do not check for tsmuxer existence in C code, and just
>>>> write universal sh script doing check for us?
>>>>
>>> Never mind -- it is different just when running it twice so there must
>>> be timestamps in it.
>>> I did download tsmuxer source code, but when it said I needed "ninja", I
>>> stopped and just laughed. Maybe later I will try again.
>>>
>>
>> yeah, I have this installed for mesa3d builds mostly...
>>
>
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