[Cin] ffmpeg 5.1 patches
Andrea paz
gamberucci.andrea at gmail.com
Thu Jul 28 13:18:24 CEST 2022
As usual the mistake was mine that I had the wrong ffmpeg tarball;
with the one you indicated the compilation happens without errors and
CinGG uses ffmpeg-5.1.
I remember the steps I took:
- configure.ac i) added the line "AC_CONFIG_MACRO_DIRS([m4])"
otherwise ./autogen.sh gives a warning suggesting correction. ii)
changed the one entry containing [ffmpeg-4.4] to [ffmpeg-5.1].
- From /src delete all the patches of ffmpeg-4.4 and its tarball and
put the patches of ffmpeg-5.1 and its tarball.
In this way the build is done without errors and CinGG works well.
@ Phyllis I attach the files "plugin.opts" and "plugins.txt" with the
updates of the new plugins.
As usual thank you Andrew and sorry again for my continuous errors.
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# plugin info
#
# Name of plugin followed by: and then description.
# Additional lines start with 2 tabs.
# Lines should be less than 70 characters long.
#1234567890123456789012345678901234567890123456789012345678901234567
# For usage/readability, a period (.) creates space.
1080 to 480: Extracts 2 1920x540 fields from 1920x1080
image, resizes them separately, and
combines them to 1920x480 interlaced image.
1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
image, resizes them separately, and
combines them to 1920x540 interlaced image.
AgingTV: Use to achieve an "old" movie or TV show
effect by adding moving lines and snow.
Alpha: Vary the alpha value from 0-completely transparent
to 1-no transparency at all.
Auto Scale: Automatically scale to a specified size.
Blue Banana: Used for color transformation or remapping as
well as chroma-key filtering. See Manual for usage:
. Select a specifc target color.
. Create a selection region by expanding color.
. Optionally reduce or expand the alpha plane.
. Optionally apply a color remapping to selection.
. Optionally reset the output alpha to opaque.
1) choose your color/click Pick/ check Mark Selected
2) modify selection in the Color Selection area
3) uncheck Mark Selected, and check Filter Active
4) adjust your color choice as desired
Blur: Blurs a video track in horizontal and/or
vertical in chosen color channels.
BoxBlur: Blurs the input video. This fairly fast blur is
based on ffmpeg's, and blurs in horizontal and/or
vertical with power.
Brightness/Contrast: Use to change the brightness or
contrast, but could reduce quality.
BurningTV: Makes your video "burn" where there are
small light colored patches of video.
C41: Converts C-41 negative film to the positive image.
Chroma key: Erases pixels which match chosen color;
they are replaced to black if there is no alpha
channel and transparency if there is alpha.
Chroma key (HSV): Replaces a color with another color or
transparency using HSV variables.
Color 3 Way: Modify color of Shadows, Midtones, and Highlights
as you specify.
Color Balance: Modify RGB colors or white balance to compensate
for errors in video such as low lighting.
ColorSpace: Tweak colors from one color space/range to another
space=BT601/BT709/BT2020 range=MPEG/JPEG
CriKey: Regionally based chroma key with interpolation;
useful when you only want a specific zone defined.
.
Color button is used to specify the key by color.
Threshold slider is used to set tolerance (0-1).
Key mode choices let you pick the method by which
the chroma key will be defined.
. Search - point at a zone or spot to define
area then uses the specified tolerance to pick an
edge. A fill will be performed in that area.
. Point - the point is the Mask, not the color.
. (This method has drag capabilities).
. Search all - works same as standard Chroma key.
Draw mode options let you use
. Alpha - matching pixels replaced with see-thru.
. Edge to just outline the edges of the region.
. Mask - matching color pixels replaced by black.
Crop & Position: Allows for cropping and positioning the input video.
DeScratch: Use to remove vertical scratches from film. It can
also be used, after image rotation, to remove
horizontal noise lines on analog VHS captures.
Decimate: Drop frames from a track which are most similar
in order to reduce frame rate.
Deinterlace: Several selections of line replication to eliminate
comb artifacts in interlaced video.
Deinterlace-CV: Selection of deinterlacing mode for your video to
eliminate comb artifacts.
Delay Video: Delay the video by some number of seconds.
Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
Difference key: Creates transparency in areas which are similar
between 2 frames; must be applied to 2 tracks.
DotTV: Puts various size dots over the picture to simulate
TV effect.
Downsample: Reduce the size of an image by throwing out data,
reducing sampling rate.
Edge: Display only the edges of the video throughout the
image.
Fields to frames: Reads frames at 2x the framerate, combining 2
input frames into 1 interlaced output frame.
FindObj: Locate a specific object in a scene and replace with
another object. This uses OpenCV thirdparty package.
Flip: Flip a portion of a video track from left to right,
up to down or vice versa.
FlowObj: Retards image motion as shown with optical flow. Uses
the OpenCV thirdparty package.
Foreground: Provide a colored foreground of your choice.
Frames to fields: Extracts 2 interlaced fields stored in alternating
lines & outputs them as full frames.
Freeze Frame: Lowest numbered frame in highlighted area will play
in the entire region.
GaborObj: Creates an interesting fractalius-like image effect.
Uses the OpenCV thirdparty package.
Gamma: Converts the logarithmic colors to linear colors
using gamma and maximum value.
Gradient: Overlays a smooth color gradient on top of every
video frame.
HistEq: Remap colors using blended histogram weights.
Histogram: Shows the number of occurrences of each color on a
histogram plot.
Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
HolographicTV: Holographic TV effect.
Hue saturation: Use to change hue, saturation & value parameters.
Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
missing color information.
Interpolate Video: Create illusion of higher frame rate video of low
framesrates by averaging over time.
Inverse Telecine: Effective deinterlacing tool for use on a video
transfer of a film.
Invert Video: Method of reversing the colors of a video track.
Lens: Create the effect of looking through a lens.
Linear Blur: Blur with parameters of length, angle, # of steps,
and which channels. Does Linear, Radial, or Zoom.
Live Video: Reads video directly from the capture card input and
replaces any video on the track.
Loop video: Loop video by specifying the length of the region to
loop.
Mandelbrot: Render a Mandelbrot fractal using Cuda.
Motion: Tracks translation and rotation motion to stabilize
shaky video.
Motion 2 Point: Motion stabilization using 2 pass tracking.
Motion Blur: Uses X/Y camera automation vectors to apply a
linear blur trailing camera direction.
Motion51: Compensates for unwanted motion and stabilizes
the image using a unique curve/spline algorithm.
A reset option for defaults helps as does OpenGL.
.
Samples - number of pixels which software uses
Draw vectors - demonstrates the search operation
Sample Radius - radius of circle of the sample area
Center X/Y - center position of the sample circle
Search W/H - determines width/height used in search
Horiz/Vert shake limit - translation constraints
Shake fade - how fast translation cancellation fades
Twist limit - determines rotation constraints
Twist fade - how fast rotation cancellation fades
Enable Tracking - caches search results for later
Tracking file - name of file with calculate results
MotionCV: Motion tracking/stabilization from the community
version of cinelerra.
MotionHV: Motion tracking/stabilization from the original
author of cinelerra.
MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
N_Body: Simulation that numerically approximates the
evolution of a system of bodies in which each body
continuously interacts with every other body (Cuda).
Oil painting: Makes video tracks appear as a painting.
Overlay: Combine tracks via an overlayer that puts images
on top of a bottom layer.
Perspective: Allows you to change the viewpoint of an object.
With left mouse button, you can drag the corner or:
.
Alt/Shift + Button1 Action:
. 0/0 Translate endpoint
. 0/1 Zoom image
. 1/0 Translate image
. 1/1 Translate view; no change to output
.
The red colored lines in the box show the composer
boundary. Use the zoom slider which changes only
the zoom view to see if it goes off the screen.
The slider goes from 1/100 to 100.
Polar: Bends and warps your video in weird ways based on
conversion from either polar coordinates to
rectangular or vice-versa.
Posterize: Reduces the color depth so as to decrease the displayed
color gradients.
RGB - 601: Used to reduce/increase contrast in your video via
601 compression or RGB expansion.
RGBShift: Align 3 separate planes of R, G, B if misaligned in
the video or just shift for interest. Adjust via sliders.
Radial Blur: Creates a whirlpool based on settings that simulates
a swirling camera.
ReframeRT: Changes number of frames in a sequence of video
directly from timeline; has Stretch and Downsample
modes.
Reroute: Selectively transfer the alpha channel or the
RGB/YUV components from source to target track.
Reverse video: Reverse media on the timeline in realtime.
Rotate: Rotate the video in degree increments around a
pivot point or reverse and flip the video.
Rumbler: Jiggle space and time at a given rate for dream-like
video.
SVG via Inkscape: Allow the manipulation of an SVG image with
Inkscape without having to exit the program.
Scale: Reduce or expand the image size depending on
the ratio.
Scale Ratio: Manipulate your video to maintain the pixel aspect
ratio (proportional geometry). Change values on the
left and see the results in the compositor window.
. In R,Out R - current input & output aspect ratios
. In W/H,Out W/H - current width and height
. Scale type of None, Scaled, Cropped, Filled,
or Horizontal/Vertical
Top aspect ratio data is used to compute the
bottom part. The bottom part is for repositioning
the input/output.
Selective Temporal Averaging: Smooths out non-moving areas of a video
clip by averaging the color across frames.
Sharpen: Sharpen the video, either the luminance, horizontal,
or interlace.
ShiftInterlace: Shift the interlace lines using odd or even.
Sketcher: Sketch lines, curves, or points in different colors/
alpha and with fill using various pen widths/types.
Speed PerCent: Change speed by a percentage value from 1 to 1000
with or without interpolation. A value of 100% means
normal speed; a value < 100% means slow motion
with duplication of missing frames without OpticFlow;
a value > 100% means fast with dropped frames.
Sphere Cam: Converts a fisheye image into panoramic projection.
Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
Swap channels: Swap R,G,B,Alpha with another color channel.
Threshold: Converts the image to pure luminance and replaces
pixels with 1 of 3 colors.
Time Average: Use to create trail patterns, or reduce noise in
still images. A number of frames is accumulated
and then divided by a divisor to the the average.
TimeBlur: Use to blur a number of frames.
TimeFront: Performs spatio-temporal video warping.
Timelapse Helper: Sets the number of frames to skip during playback.
Title: Add text/timestamp/background pngs to video along
with the ability to drag to a location if Drag on.
Flexible attributes in textbox (mouse right click):
. color, font, alpha, size, png, bold, italic,
. blink, ul, caps, sup(super/sub), fixed, nudge.
Special characters are <, >, \, /, # (see manual).
Tracer: Trace an outline of an object for a mask like
operation.
Translate: Allows displacing, cropping and/or scaling video
horizontally/vertically.
Unsharp: Applies a traditional darkroom technique, unsharp
mask, to every video frame.
VideoScope: Summarizes intensity and color on a calibrated
display.
Wave: Generates waves in video using Amplitude, Phase,
and Wavelength.
Whirl: Creates a whirl/spiral of the video around the center.
YUV: Modify the Y, U, V settings.
YUV411: Modify the 411 yuv to look like 420 color space.
YUVShift: Realign the 3 sets of YUV input video numbers when
they are misaligned. Use slider bars to modify.
Zoom Blur: Blur the video and use a zoom effect.
#
# Description of FFmpeg Video Plugins
#
F_allrgb: Generate all rgb colors.
F_allyuv: Generate all yuv colors.
F_addroi: Mark a region of interest in a video frame.
F_amplify: Amplify changes between successive video frames.
F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
F_avgblur: Apply average blur filter.
F_bbox: Compute bounding box for each frame.
F_bench: Benchmarks part of a filtergraph.
F_bilateral: Apply bilateral filter, spatial smoothing while
preserving edges.
F_bitplanenoise: Measure bit plane noise.
F_blackdetect: Detect video intervals that are (almost) black.
F_blackframe: Detect frames that are (almost) black.
F_blurdetect: Determines blurriness of frames without altering the input frames.
F_boxblur: Blurs the input video. Through the settings you are
able to change the power and the radius of the
boxblur applied to luma, chroma and alpha.
F_bwdif: Deinterlaces the input image.
F_cas: Apply Contrast Adaptive Sharpen filter to video.
F_cellauto: Create pattern generated by an elementart cellular
automaton.
F_chromahold: Turns a certain color range into gray.
F_chromakey: Turns a certain color into transparency. Operates on
YUV colors.
F_chromakey_cuda: CUDA accelerated YUV colorspace color/chroma keying.
F_chromanr: Reduce chrominance noise.
F_chromashift: Shift chroma.
F_ciescope: Video CIE scope.
F_color: Provide a uniformly colored input.
F_colorbalance: Adjusts the color balance.
F_colorchannelmixer: Adjusts colors by mixing color channels.
F_colorchart: The colorchart source provides a colors checker chart.
F_colorcontrast: Adjust color contrast between RGB components.
F_colorcorrect: Adjust color white balance selectivity for blacks
and whites.
F_colorhold: Turns a certain color range into gray when RGB.
F_colorkey: Turns a certain color into transparency when RGB.
F_colorlevels: Adjusts the color levels.
F_colormatrix: Converts color matrix.
F_colorize: Overlay a solid color on the video stream.
F_colorspace: Converts color space/range.
F_colorspectrum: Provides a color spectrum input.
F_colortemperature: Adjust color temperature of video.
F_cover_rect: Find and cover a user specified object.
F_crop: Crops the input video.
F_cropdetect: Auto-detect crop size.
F_curves: Adjust components curves.
F_datascope: Video data analysis.
F_dblur: Apply Directional blur filter.
F_dctdnoiz: Denoise frames using 2D DCT.
F_deband: Debands video.
F_deblock: Deblock video.
F_dedot: Reduce cross-luminance and cross-color.
F_deflate: Applies deflate effect.
F_deflicker: Remove temporal frame luminance variations.
F_dejudder: Removes judder produced by pullup.
F_delogo: Removes logo from input video. When using this
plugin a green box will appear on the screen, once
the logo is inside the box the plugin will hide it.
Through the settings you can specify the position
of the logo to hide (on a X-Y axis) and the size of
the box (you can adjust it to the size of the logo).
F_deshake: Stabilizes shaky video.
F_despill: Remove unwanted foreground colors, caused by
reflected color of green or blue screen.
F_dilation: Applies dilation effect.
F_doubleweave: Weave input video fields into double number of
frames.
F_drawbox: Draws a colored box on the input video.
Through the settings you are able to choose the
position of the box on X and Y coordinates, the size
of the box, the color and the thickness of the lines.
F_drawgraph: Draw a graph using input video metadata.
F_drawgrid: Draws a colored grid on the input video.
Through the settings you can select the horizontal
and the vertical offset, set the width and height
of the grid cell, and the color and thickness of
the lines.
F_edgedetect: Detects and draws edge.
F_elbg: Apply posterize effect, using the ELBG algorithm.
F_entropy: Measure video frames entropy.
F_epx: Scale the input using EPX algorithm.
F_eq: Adjusts brightness, contrast, gamma and saturation.
F_erosion: Applies erosion effect.
F_estdif: Apply Edge Slope Tracing deinterlace.
F_exposure: Adjust exposure of the video stream.
F_fade: Fade in/out input video.
F_fftdnoiz: Denoise frames using 3D FFT.
F_fftfilt: Apply arbitrary expressions to pixels in frequency
domain.
F_field: Extract a field from the input video.
F_fieldorder: Set the field order.
F_fillborders: Fill borders of the input video.
F_floodfill: Fill area of the same color with another color.
F_format: Convert the input video to one of the specified pixel
formats.
F_framerate: Upsamples or downsamples progressive
source between specified frame rates.
F_framestep: Select one frame every N frames.
F_fspp: Applies Fast Simple Post-processing filter.
F_gblur: Apply Gaussian Blur filter.
F_gradfun: Debands video quickly using gradients.
F_gradients: Draws a transparent gradient.
F_graphmonitor: Show various filtergraph stats.
F_grayworld: A color constancy filter that applies color
correction based on the grayworld assumption
F_greyedge: Estimates scene illumination by grey edge
assumption.
F_haldclutsrc: Provide an identity Hald CLUT.
F_hflip: Horizontally flips the input video.
F_histeq: Applies global color histogram equalization.
F_histogram: Computes and draws a histogram.
F_hqdn3d: Applies a High Quality 3D Denoiser.
F_hqx: Scales the input by 2, 3 or 4 using the hq*x
magnification algorithm.
F_hsvhold: Turns a certain HSV range into gray values.
F_hsvkey: Turns a certain HSV range into transparency.
F_hue: Adjust the hue and saturation of the input video.
F_huesaturation: Apply hue-saturation-intensity adjustments
to input video stream.
F_idet: Interlace detect Filter.
F_il: Deinterleaves or interleaves fields.
F_inflate: Applies inflate effect.
F_interlace: Convert progressive video into interlaced.
F_kerndeint: Applies kernel deinterlacing to the input.
F_kirsch: Apply kirsch operator.
F_lagfun: Slowly update darker pixels.
F_latency: Measure filtering latency.
F_lenscorrection: Rectifies the image by correcting for lens
distortion.
F_life: Generate a life pattern.
F_limiter: Limit pixels components to the specified range.
F_loop: Loops video frames.
F_lumakey: Turns a certain luma into transparency.
F_lut: Compute and apply a lookup
table to the RGB/YUV input video.
F_lut1d: Adjust colors using a 1D LUT.
F_lut3d: Apply a 3D LUT (look up table) to an input video.
F_lutrgb: Compute and apply a lookup table to RGB input.
F_lutyuv: Compute and apply a lookup table to YUV input.
F_mandelbrot: Render a Mandelbrot fractal.
F_maskfun: Create Mask.
F_mcdeint: Applies motion compensating deinterlacing.
F_median: Pick median pixel from rectangle defined by radius.
F_mestimate: Generate motion vectors.
F_metadata: Manipulate video frame metadata.
F_minterpolate: Frame rate conversion using Motion Interpolation.
F_monochrome: Convert video to gray using custom color filter.
F_mpdecimate: Remove near-duplicate frames.
F_mptestsrc: Generate various test pattern.
F_negate: Negates input video.
F_nlmeans: Non-local means denoiser. An example usage is
for the recovery of VHS tapes which look bad.
F_noise: Adds noise to the video. Through the settings you
can select the variables of the noise; for example,
strength, flag, or seed.
F_normalize: Normalize RGB video.
F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
impulse, step responses, and chroma delays.
F_owdenoise: Denoises using wavelets.
F_pad: Add paddings to the input image, and place the
original input at the provided x, y coordinates.
F_pal100bars: Generate PAL 100% color bars. This only works with
RGB 8-bit.
F_pal75bars: Generate PAL 75% color bars. This only works with
RGB 8-bit.
F_perms: Set permissions for the output video frame.
F_PGS_frame_merge: Merge a sequence of PGS Subtitle segments ending with an "end of display set" segment into a
single packet. This is required by some containers that support PGS subtitles (muxer matroska).
F_perspective: Corrects the perspective of video.
F_phase: Phase shift fields.
F_photosensitivity: Filter out photosensitive epilepsy seizure-inducing
flashes.
F_pixelize: Apply pixelization to video stream.
F_pixscope: Pixel data analysis for checking color and levels.
It will display sample values of color channels.
F_pp: Filters video using libpostproc.
F_pp7: Applies Postprocessing 7 filter.
F_prewitt: Apply prewitt operator.
F_pseudocolor: Make pseudocolored video frames.
F_pullup: Pullup from field sequence to frames.
F_readeia608: Read EIA-608 Closed Caption codes from
input video and write them to frame metadata.
F_readvitc: Reads vertical interval timecode and writes it to
frame metadata.
F_realtime: Slows down filtering to match realtime.
F_remap_opencl: Remap pixels using 2nd: Xmap and 3rd: Ymap input video stream.
F_removegrain: Removes grain.
F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
F_rgbashift: Shift RGBA.
F_rgbtestsrc: Generate RGB test pattern.
F_roberts: Apply roberts cross operator which performs a
simple, quick 2-D spatial gradient measurement
on the video (usually a grayscale image). It
highlights regions of high spatial frequency
which most likely correspond to edges.
F_rotate: Rotates the input image.
F_sab: Applies shape adaptive blur.
F_scale: Scale the input video size and/or convert the image
format.
F_scale_cuda: GPU accelerated video resizer.
F_scdet: Detect video scene change.
F_scharr: Apply scharr operator to input video stream.
F_scroll: Scroll input video horizontally and/or vertically
by constant speed.
F_selectivecolor: Apply cmyk adjustments to specific color ranges.
F_separatefields: Split input video frames into fields.
F_setparams: Force field, or color property for the output video
frame.
F_setrange: Force color range for the output video frame.
F_shear: Shear transform the input image.
F_showinfo: Show textual information for each video frame.
F_showpalette: Display frame palette.
F_shuffleframes: Shuffles video frames.
F_shufflepixels: Shuffle video pixels.
F_shuffleplanes: Shuffles video planes.
F_sierpinski: Generate a Sierpinski carpet/triangle fractal, and
randomly pan around.
F_signalstats: Separates statistics from video analysis.
F_siti: Calculate Spatial Info (SI) and Temporal Info (TI) scores for a video, as defined in ITU-T P.910:
Subjective video quality assessment methods for multimedia applications.
F_smartblur: Blurs the input video without impacting the outlines.
Through the settings you can select the radius, the
strength and the threshold of luma and chroma.
F_smptebars: Generate SMPTE color bars.
F_smptehdbars: Generate SMPTE HD color bars.
F_sobel: Applies sobel operator.
F_spp: Applies a simple post processing filter.
F_stereo3d: Converts video stereoscopic 3D view.
F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
algorithm.
F_swaprect: Swaps 2 rectangular objects in video.
F_swapuv: Swaps U and V components.
F_tpad: Temporarily pad video frames.
F_tblend: Blend successive frames.
F_testsrc: Generate test pattern.
F_testsrc2: Generate another test pattern.
F_thistogram: Compute and draw a color distribution histogram for
the input video across time.
F_tile: Tile several successive frames together.
F_tinterlace: Performs temporal field interlacing.
F_tlut2: Compute and apply a lookup table from two
successive frames.
F_tmedian: Pick median pixels from successive frames.
F_tmidequalizer: Apply Temporal Midway Equalization.
F_tmix: Mix successive video frames.
F_tonemap: Conversion to/from different dynamic ranges.
F_transpose: Transposes input video.
F_transpose_vaapi: VAAPI VPP for transpose.
F_unsharp: Sharpen or blur the input video.
F_untile: Untile a frame into a sequence of frames.
F_uspp: Applies Ultra Simple/Slow Post-processing filter.
F_v360: Convert 360 videos between various formats.
F_vaguedenoiser: Applies a Wavelet based Denoiser.
F_vectorscope: Video vectorscope.
F_vflip: Flips the input video vertically.
F_vfrdet: Variable frame rate detect filter.
F_vibrance: Boost or alter saturation.
F_vignette: Makes or reverses a vignette effect.
Through the settings you can set the circle center
position on a X-Y axis,choose the angle, the aspect
and set the dithering of the vignette.
F_w3fdif: Applies Martin Weston three field deinterlace.
F_waveform: Video waveform monitor.
F_weave: Weaves input video fields into frames.
F_xbr: Scales the input using xBR algorithm.
F_yadif: Deinterlaces the input image.
F_yadif_cuda: Deinterlace CUDA frames.
F_yaepblur: Yet another edge preserving blur filter.
F_yuvtestsrc: Generate YUV test pattern.
F_zoompan: Applies Zoom & Pan effect.
#
# Description of FFmpeg Audio Plugins
#
F_abench: Benchmark part of a filtergraph.
F_acompressor: Audio compressor.
F_acontrast: Simple audio dynamic range compression/expansion
filter.
F_acrusher: Reduces audio bit resolution.
F_acue: Delay filtering to match a cue.
F_adecorrelate: Apply decorrelation to input audio stream.
F_adelay: Delays one or more audio channels.
F_adenorm: Remedy denormals by adding extremely low-level
noise.
F_aderivative: Compute derivative of input audio.
F_adynamicequalizer: Apply dynamic equalization to input
audio stream.
F_adynamicsmooth: Apply dynamic smoothing to input audio stream.
F_aecho: Adds echoing to the audio.
F_aemphasis: Audio emphasis.
F_aeval: Filters audio signal according to specific expression.
F_aexciter: Enhance high frequency part of audio.
F_afade: Fades in/out input audio.
F_aformat: Convert the input audio to the specified format.
F_afreqshift: Apply frequency shifting to input audio.
F_afwtdn: Reduce broadband noise from input samples using
Wavelets.
F_agate: Audio gate.
F_aiir: Apply infinite Impulse Response filter with supplied
coefficients.
F_aintegral: Compute integral of input audio.
F_alatency: Measure filtering latency.
F_allpass: Applies a two-pole all-pass filter.
F_aloop: Loops audio samples.
F_ametadata: Manipulate audio frame metadata.
F_anlmdn: Reduce broadband noise from stream using
Non-Local Means.
F_anoisesrc: Generates a noise audio signal.
F_aperms: Set permissions for the output audio frame.
F_aphaser: Adds a phasing effect to the audio.
F_aphaseshift: Apply phase shifting to input audio.
F_apsyclip: Apply Psychoacoustic clipper to input audio
stream.
F_arealtime: Slows down filtering to match realtime.
F_aresample: Resamples audio data.
F_asetrate: Change the sample rate without altering the data.
F_asoftclip: Apply audio soft clipping - a type of
distortion effect
where signal amplitude is saturated along a smooth
curve.
F_aspectralstats:Display frequency domain statistical
information about the audio channels.
Statistics are calculated and stored as metadata
for each audio channel and for each audio frame.
F_astats: Shows time domain statistics about audio frames.
F_asubboost: Boost subwoofer frequencies.
F_asubcut: Cut subwoofer frequencies.
F_asupercut: Cut super frequencies.
F_asuperpass: Apply high order Butterworth band-pass filter.
F_asuperstop: Apply high order Butterworth band-stop filter.
F_atempo: Adjusts audio tempo.
F_atilt: Apply spectral tilt filter to audio stream.
F_atrim: Pick one continuous section from the input and drop
the rest.
F_bandpass: Applies a two-pole Butterworth band-pass filter.
F_bandreject: Applies a two-pole Butterworth band-reject filter.
F_bass: Boosts or cuts lower frequencies.
F_biquad: Applies a biquad IIR filter with the given coefficents.
F_chorus: Adds a chorus effect to the audio.
F_compand: Compresses or expands audio dynamic range.
F_compensationdelay: Audio compensation delay line.
F_crossfeed: Apply headphone crossfeed which blends the left &
right channels of a stereo audio recording. It is
mainly used to reduce extreme stereo separation of
low frequencies to produce speaker like sound.
F_crystalizer: Simple Expand Audio Dynamic Range filter.
F_dcshift: Applies a DC shift to the audio.
F_deesser: Apply de-essing to the audio.
F_drmeter: Measure audio dynamic range where setting window
length in seconds is used to split audio into
segments of equal length.
F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
be sure to “attach effect” to all audio tracks by dragging
the plugin to the 1st audio track and then right mouse
clicking all subsequent audio tracks which brings up a menu.
Highlight the effect shown in the middle section and click OK.
F_earwax: Widens the stereo image. When using this plugin,
be sure to “attach effect” to all audio tracks by
dragging the plugin to the 1st audio track and then
right mouse clicking all subsequent audio tracks
which brings up a menu. Then highlight the effect
shown in the middle section and click OK.
F_equalizer: Applies two-pole peaking equalization (EQ) filter.
F_extrastereo: Increases difference between stereo audio channels.
When using this plugin, be sure to “attach effect” to
all audio tracks by dragging the plugin to the 1st
audio track and then right mouse clicking all of the
next audio tracks which brings up a menu. Highlight
the effect shown in the middle section and click OK.
F_flanger: Applies a flanging effect to the audio.
F_haas: Apply Haas Stereo Enhancer for a more natural
sounding pan effect or more clarity in the center of
the mix. With this filter applied to mono signals it
gives some directionality and stretches its stereo
image.
F_highpass: Applies a high-pass filter with 3dB point frequency.
F_hilbert: Generate Hilbert transform FIR coefficients.
F_loudnorm: EBU R128 loudness normalization.
F_lowpass: Applies a low-pass filter with 3dB point frequency.
F_mcompand: Multiband compress or expand audiodynamic range.
The input audio is divided into bands which is like
the crossover of a loudspeaker, resulting in flat
frequency response when absent compander action.
F_pan: Remix channels with coefficients (panning).
F_silenceremove: Removes silence.
F_sine: Generate sine wave audio signal.
F_stereotools: Applies various stereo tools. When using this plugin,
be sure to “attach effect” to all audio tracks by
dragging the plugin to the 1st audio track and then
right mouse clicking all subsequent audio tracks
bringing up a menu. Highlight the effect shown
in the middle section and click OK.
F_stereowiden: Applies stereo widening effect. When using this
plugin, be sure to “attach effect” to all audio
tracks by dragging the plugin to the 1st audio track
and then right mouse clicking all subsequent audio
tracks bringing up a menu. Highlight the effect
shown in the middle section and click OK.
F_tiltshelf: Boost or cut the lower frequencies and cut or boost higher frequencies of the audio using a
two-pole shelving filter with a response similar to that of a standard hi-fi’s tone-controls.
This is also known as shelving equalisation (EQ).
F_treble: Boosts or cuts upper frequencies.
F_tremolo: Applies tremolo effect.
F_vibrato: Applies vibrato effect.
F_virtualbass: Apply audio Virtual Bass filter.
F_volume: Change input volume.
F_volumedetect: Detect audio volume.
#
# audio plugins
#
L_AM pitchshifter: Runs a single write pointer and two read pointers
over a ringbuffer. The output is faded between the
two readpointers according to the sine of the
distance from the write pointer. The design is based
on the mechanism of a mechanical pitchshifter.
L_Aliasing: Effect that causes different signals to become
aliases of one another when sampled.
#Allpass delay line, cubic spline interpolation:
#Allpass delay line, linear interpolation:
#Allpass delay line, noninterpolating:
L_Analogue Oscillator: Simulates the output you get from an analogue
synth's oscillators. You can get a reasonable
emulation of a 303's square.
#4 x 4 pole allpass:
L_Artificial latency: Used to correct for latency between channels.
L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
given, and makes it a square wave in the process.
Has some amplitude tracking capability.
AudioScope: Convert input audio to video output representing the
audio power spectrum. Shows you the sound wave.
#L_Auto phaser:
L_Barry's Satan Maximiser: Compresses signals with a very short attack and
decay, infinite ratio and hard knee. Gives good
harsh (non-musical) distortion.
L_Bode frequency shifter: A popular analogue synth module, it works by
shifting all the frequencies of an input signal up or
down by a specified frequency
L_Bode frequency shifter (CV): Controls the frequency shift applied to
the input signal, in KHz.
L_Chebyshev distortion: Interesting distortion effect that is seeded
from incoming signal envelope.
Chorus: Adds a chorus effect to the audio.
L_Comb Filter: Controls the distance between the filters peaks.
L_Comb Splitter: Divides the input up into two parts with frequency
peaks at f Hz intervals, skewed by f/2 Hz between
the two outputs.
#Comb delay line, cubic spline interpolation:
#Comb delay line, linear interpolation:
#Comb delay line, noninterpolating:
L_Constant Signal Generator: Add an output DC offset at the given amplitude
to the input signal. It has no real use other than for
debugging and in modular synths.
L_Crossfade: Controls the degree to which the inputs are mixed
into the output. Value of -1 means that the output is
just the A input, and a value of 1.0 means it is just
the B.
L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
into the output. Value of -1 means the output is just
the A input, and a value of 1.0 means it is just the B.
L_Crossover distortion: Simulation of the distortion that happens in class
B and AB power amps when the signal crosses 0.
Compressor: Lessen the dynamic range between the loudest and
quietest parts of an audio signal by boosting the
quieter signals and attenuating the louder signals.
DC Offset: Remove DC Offset, which is usually an undesirable
characteristic of a recording normally caused by
defective equipment. (Has no controls)
L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
characteristic of a recording normally caused by
defective equipment.
L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
#L_DJ EQ (mono):
#L_DJ flanger:
L_Decimator: Reduces the effective sample rate, and reduces the
bit depth of the input signal.
L_Declipper: Removes clicks from input signals.
Delay audio: Delay the audio by a specified time offset.
#L_Delayorama:
Denoise: Reduce audio background noise.
DenoiseFFT: Noise removal from audio using FFT editing.
Despike: Detect and eliminate out of range impulse values.
L_Diode Processor: Mangles the signal as if it had been passed through
a diode rectifier network.
L_Dyson compressor: Compress peaks to reduce dynamic range and
create room to increase audio levels
EQ Graphic: Graphic equalizer which sets the output levels for
specified frequency bands.
EQ Parametric: Parametric equalizer to show and output levels for
frequency, quality, level, mode, and wetness.
Echo: Add echo - reflection of sound - for effect.
. Level represents the volume adjustment
. Atten is the reflected output level
. Offset is the lag in the attenuated echo signal
EchoCancel: Removes echoes from audio to improve the quality.
Detects and removes time delayed reflections.
L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
#L_FM Oscillator:
L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
just over 5ms of lantecy to the input signal, but
guarantees no signals over the limit, and tries to
get the minimum amount of distortion.
L_Fast overdrive: Compresses the extreme peaks to make a sound
similar to an overdriven amplifier.
Flanger: Adds a flanger effect to the audio.
L_Flanger: Digital flanger implementation. Uses excursion,
controlled bandwidth modulation function, which
makes the modulation less repetitive and noticable.
L_Foldover distortion: Uses a sine wave approximation to simulate
valve style foldover distortion.
L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
Has different dynamics than a normal delay
Freeverb: Adds effect of multiple decaying echoes to audio
signals based on a specific algorithm. Common use
of reverb is simulate music played in a closed room.
L_Frequency tracker: Controls the level of damping applied to the output.
High values make the frequency output jump
around, low values make it a bit slow to respond.
L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
L_GSM simulator: Encodes and decodes signal using the GSM voice
compression system. Has the effect of making it
sound like being sent over a European mobile phone
network.
L_GVerb: A mono In, stereo Out reverb implementation.
Gain: Add gain, input level, to increase/decrease loudness.
#L_Gate:
L_Giant flange: A normal flanger with excessively long delay times.
L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
analog circuit.
L_Glame Bandpass Filter: Allows you to tweak the number of stages used
for filtering. Every stage adds two more poles,
which leads to a steeper dropoff.
#L_Glame Butterworth X-over Filter:
L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
of stages used for filtering. Every stage adds 2
more poles, which leads to steeper dropoff.
#L_Glame Lowpass Filter:
L_Gong beater: Simulates the action of a beator on a gong surface,
used to trigger the gong physical model.
L_Gong model: Physical model of a metal gong.
L_Hard Limiter: Brick hard limiter with residue mixer.
L_Harmonic generator: Allows you to add harmonics and remove the
fundamental from any audio signal.
L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
harmonics appropriately with the base frequencies.
L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
outputs the 90 degree phase shifted signal and the
unshifted signal, both delayed by an equal amount.
L_Impulse convolver: Convolver for a set of short impulses which have to
be compiled in.
Interpolate: Generate a smooth curve based on sound (currently,
does not appear to work). Has no controls.
Invert Audio: Reverses the numerical sign of the digital audio.
(Has no controls).
L_Inverter: Utility plugin that inverts the signal.
L_Karaoke: Attempts to strip the vocals from a stereo signal.
L_L/C/R Delay: A left/center/right delay with feedback
#L_LFO Phaser:
L_LS Filter: Filter similiar to the filter used in giga sampler.
Live Audio: Reads audio directly from the soundcard input,
replacing any audio on track.
Loop audio: Loop some number of samples of audio over & over.
#Overlay: Overlay Top or Bottom track in Add/Multiply mode.
L_Mag's Notch Filter: Allows you to tweak the number of stages used for
filtering. Every stage adds two more poles, which
leads to a steeper dropoff.
L_Matrix Spatialiser: Simple spatializer to control the width of a
stereo signal.
#L_Matrix; MS to Stereo:
#L_Matrix; Stereo to MS:
L_Modulatable delay: A delay whose tape is modulated at audio rate.
L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
both left and right channel.
L_Multiband EQ: Multiband graphical equalizer implemented using
FFT.
L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
using a sync based noise interpolation method to
produce a modulation law making it possible to
have many voices without the metallic, artificial
sound.
#L_Nonbandlimited single-sample impulses (Frequency; Control):
L_Pitch Scaler: Pitch shifter implementation that scales the
harmonics appropriately with the base frequencies.
Pitch shift: Uses FFT to try to change the pitch without
changing the duration.
L_Plate reverb: Physical model of a steel plate reverb. It uses 8
linear waveguides to model the plate.
L_Pointer cast distortion: Distortion is created by treating the floating
point repesentation of the input signal as a 0.32 1's
complement fixed point integer. Not musical but still
recognizable. Makes interesting noises.
L_Rate shifter: Stretches or compresses the input with a ringbuffer.
Remove Gaps: Remove silent gap (below DB threshold) which
persist for more than the time limit.
ResampleRT: Allows you to convert an audio file from one
sample rate to another.
L_Retro Flanger: Model of someone flanging the input. Models the
tape saturation effects and frequency smear of a
manual flanger. Results are distorted, but more
subtle flanger sound than from a digital flanger.
Reverb: Reflections of sound to add depth and fullness.
Simulates creation of a large number of reflections
(lots of walls) which build up and then decay.
L_Reverse Delay (5s max): A reverse delay.
Reverse audio: Play the audio backwards.
L_Ringmod with LFO: Simple ring modulator and LFO.
L_Ringmod with two inputs: Simple 2 input ring modulator.
L_SC1: High quality RMS compressor for musical work.
L_SC2: Compressor with sidechain.
L_SC3: Stereo compressor with sidechain input.
L_SC4: Stereo compressor with variable envelope follower
for RMS / peak behavior.
L_SC4 mono: Mono compressor with variable envelope follower
for RMS / peak behavior.
L_SE4: Stereo expander with variable envelope follower for
RMS / peak behavior.
L_Signal sifter: Sorts and mixes blocks of the input signal to give a
bumpy ramp effect. Can produce interesting noises.
L_Simple amplifier: Controls the gain of the input signal in dB's.
#L_Simple delay line, cubic spline interpolation:
#L_Simple delay line, linear interpolation:
#L_Simple delay line, noninterpolating:
L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
with a 90 degree phase shift between them.
L_Single band parametric: A single band of a parametric filter.
L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
#L_Smooth Decimator:
SoundLevel: Displays the Max/RMS sound level in decibels.
Spectrogram: Visual representation of the sound levels at
specified frequencies as they vary with time.
L_State Variable Filter: Oversampled state variable filter with tweaks.
L_Step Demuxer: Inputs up to 8 signals & switches between them on
output when the signal on the clock input goes high.
L_Surround matrix encoder: Allows you to encode 4 channels of sound into
a stereo compatible stream that will be decoded by
a Dolby1 Surround/Pro-Logic decoder into Left, Right,
Center and Surround signals.
Synthesizer: Generate synthesizer sounds; to set key data, turn
on Generate keyframes while tweeking.
L_Tape Delay Simulation: Models the tape motion and some smear effect.
Time Stretch RT: Change the speed of an audio signal without
affecting its pitch.
Tremolo: Applies a tremolo effect to the audio.
#L_Transient mangler:
#L_Triple band parametric with shelves:
#L_Valve rectifier:
L_Valve saturation: Model of valve (tube) distortion, lacking some of
the harmonics you would get in a real tube amp.
L_Vocoder: A category of voice codec that analyzes and
synthesizes the human voice signal for audio data
compression, multiplexing, voice encryption, voice
transformation,+.
L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
landscape wavetable used to generate the output.
L_Wave shaper: Reshapes the wave by an exponential function,
L_z-1: Implements the z-1 function - a single sample delay.
#
# LV2 Calf Audio Plugins
#
L2_Calf Analyzer: Has a frequency domain display and a goniometer.
L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
L2_Calf Compensation Delay Line: A metric based delay to compensate for
differing positions of microphones or speakers.
L2_Calf Compressor: Smooth sounding dynamic compressor with varied
settings.
L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
L2_Calf Deesser: An optimized filter stage in the sidechain gives you
good control over dynamic highs.
L2_Calf Emphasis: Adds/subtracts different frequency response curves
to create standard compliant material for different media.
L2_Calf Envelope Filter: A filter following the envelope of a signal.
L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
tools for everyday signal processing.
L2_Calf Equalizer 30 Band: Uses different filters for manipulations
of your material.
L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
tools for everyday signal processing.
L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
tools for everyday signal processing.
L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
with inertia/smoothing for cutoff for more analog sound.
L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
signals with its frequency settings.
L2_Calf Flanger: Simple stereo flanger with linear interpolation.
L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
L2_Calf Gate: Solid based noise gate.
L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
delay line.
L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
process while preventing signals from rising above a threshold.
L2_Calf Mono Compressor: Single banded compressor.
L2_Calf Mono Input: Useful functions to deal with split processes like
phase inversion and balance.
L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
basses and leads.
L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
of voices.
L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
channels with separate compression stages increases loudness.
L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
your mix.
L2_Calf Organ: An organ synthesizer which produces different sounds.
L2_Calf Phaser: Basic stereo phaser with all typical settings.
L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
funny stereo effects.
L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
L2_Calf Reverse Delay: Reverses the input signal while feeding the
delay buffer resulting in a reversed sound effect.
L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
using MIDI, control ports, or automation.
L2_Calf Saturator: Universal distortion tool; can act as guitar
distortion or harmonics generator.
L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
universal tool for any problem concerning sound dynamics.
L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
an additional stereo channel to feed material.
L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
M/S microphone signals to L/R and vice versa.
L2_Calf Tape Simulator: Modifies signals as if they were recorded on
a tape machine. Simulates aspects of magnetical recordings.
L2_Calf Transient Designer: Used to modify the envelope of percussive
signals like drum sounds or percussion instruments.
L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
in a feedback loop and BPM-based time setting.
L2_Calf Vocoder: Modulates the frequency response of a carrier signal
by measuring response of a modulator signal in realtime.
L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
section.
L2_Calf X-Over 2 Band: Flexible way to split a signal in different
frequency bands for feeding dedicated speaker setups.
L2_Calf X-Over 3 Band: Flexible way to split a signal in different
frequency bands for feeding dedicated speaker setups.
L2_Calf X-Over 4 Band: Flexible way to split a signal in different
frequency bands for feeding dedicated speaker setups.
#L2_Example Fifths
#L2_Example MIDI Gate
#L2_Example Metrobome
#L2_Simple Amp
#
# Transitions - Audio and Video
#
Crossfade: Creates a smooth transition from one audio source
edit to another. The crossfade has the first
source fade out while the second fades in.
BandSlide: Bands slide across video to see the image slide.
BandWipe: Bands wipe across the video to see the mask slides.
Dissolve: A soft dissolve transition between two video
segments. The left segment turns more transparent
while at the same time the right segment
materializes into place.
Flash: Video flashes when transitioning between segments.
IrisSquare: Video switches segments via a small rectangular
view that gradually grows to full size.
Shape Wipe: Wipe a specific shape across the video. Available
shapes are: Butterfly, burst, circle-s, clock, cloud-s,
cross-s, diagonal-s, diamond-s, door-s, gravity,
heart, linear-s, Plasma, specks, spiral, tile-s, and
Venetian blinds-s.
Slide: Image slides into view - can set: Left/Right/In/Out.
Wipe: Wipe the image across screen starting left or right.
Zoom: Zoom out video at X/Y magnification for X seconds.
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