[Cin] 10bit display links
Andrew Randrianasulu
randrianasulu at gmail.com
Thu Jun 1 09:09:31 CEST 2023
https://github.com/CESNET/UltraGrid/discussions/203
10bit display with SDL/GL #203
has this hint (may be not needed on Display port)
====
it is also important to set the display to Full range and set the max bpc
ACTIVEDISPLAY=`xrandr | grep " connected " | awk '{ print$1 }'`
xrandr --output $ACTIVEDISPLAY --set "Broadcast RGB" "Full" --set "max bpc" 10
https://www.soi.pw/posts/10-bit-color-on-ubuntu-20.04-with-amdgpu-driver/
====
https://github.com/CESNET/UltraGrid/commit/03b60c9931b1fc83ca91bee09dbe4266ff3241f7
referred pdf says this:
https://www.amd.com/system/files/documents/10-bit-video-output.pdf
"Figure 5: 10-bit display feature can be enabled by checking the “Enable
10-bit pixel format support” checkbox in the Catalyst
Control Center. Note that this feature is only available in workstation
(ATI FireGL™) cards.
Once the 10-bit pixel format support is enabled the system will request a
reboot and after that any 10-
bit aware OpenGL application will be displayed in 10-bits without any
clamping. In the following, we
demonstrate how an application programmer can easily create a 10-bit aware
OpenGL
[skip]
Creating a 10-bit Texture
The previous section highlighted several methods to choose a 10-bit pixel
format. It is important to note
that once a 10-bit pixel format is chosen any smooth shading operation will
immediately take advantage
of the increased bit depth. In other words, the user does not need to
explicitly provide 10-bit input data
to benefit from the increased precision. This is due to the fact the
internal processing of colors in the
graphics card is in floating-point precision with 10-bit (or 8-bit)
conversion occurring only at the output
stage.
However, it is also possible to explicitly create and work with 10-bit
textures as will be explained in this
section. 10-bit texture support is exposed to the user through a packed
RGB10_A2 texture format,
which contains 10 bits for each of the color channels and 2 bits for the
alpha component.
====
original issues also should contain test images
https://github.com/CESNET/UltraGrid/files/7525556/gradients.zip
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.cinelerra-gg.org/pipermail/cin/attachments/20230601/9cbaeb3f/attachment.htm>
More information about the Cin
mailing list