[Cin] Build rpm from current build Cingg and thirdparty fmpeg7
Terje J. Hanssen
terjejhanssen at gmail.com
Tue Dec 3 21:59:47 CET 2024
From a previous thread:
Re: [Cin] another set of test profiles
Den 18.10.2024 02:08, skrev Andrew Randrianasulu:
>
> чт, 17 окт. 2024 г., 15:06 Terje J. Hanssen <terjejhanssen at gmail.com>:
>
>
> Den 17.10.2024 13:51, skrev Andrew Randrianasulu:
>>
>> чт, 17 окт. 2024 г., 13:40 Terje J. Hanssen
>> <terjejhanssen at gmail.com>:
>>
>>
>> Den 14.10.2024 00:38, skrev Andrew Randrianasulu:
>>>
>>> пн, 14 окт. 2024 г., 01:36 Phyllis Smith
>>> <phylsmith2017 at gmail.com>:
>>>
>>> Andrew, so it seems prudent to check into GIT, the
>>> av1_vaapi.mp4 render format (after successfully tested
>>> of course); but what about the QSV encoders?
>>>
>>>
>>>
>>> wait for Terje's testing OR try to build oneVPL-cpu (it sort
>>> of circles back to different branch of ffmpeg, so ffmpeg
>>> will think it uses qsv but it in fact will use another
>>> ffmpeg .... well, in theory! it does not work for me on 32-bit!)
>>>
>>>
>>
>> I wonder if Hw accellerated encoding support via Vaapi and
>> QSV is to be embedded in future Cingg Appimage and/or
>> packages if possible?
>> What about a list of supported dGPUs/iGPUs?
>>
>>
>> Problem is - QSV/vaapi basically search for driver component and
>> this one might be in different location on different distros, and
>> interface between two also not set in stone.
>>
>> For appimage you can just unpack them and remove libva.so so on
>> startup cingg will link to system's libva.
>>
>> QSV as we learned is another layer with their own runtime path
>> for yet another set of driver components. So, while building
>> libvpl itself is relatively easily making sure it finds its
>> drivers is not easy (at least for me).
>>
>> speaking about GPU list I think it will be fairly short,
>> you,Phyllis and Andrea probably only ones who use it and report
>> back. Stephan noticed some troubles and reverted back to
>> software. I can test nvdec/nvenc on livecd but this is not my
>> everyday setup (Nvidia proprietary drivers enforce 64-bit system).
>>
>> But well, feel free to post short summary of that works on your
>> GPUs in cingg as another thread, hopefully others will chime in!
>
> If we get available a packaged Cingg test build (rpm/Leap for me),
> it would be more useful to do this test. Then I have available
> three gen. Intel, legacy Skylake/Kabylake iGPUs and current
> DG2/Arc GPU. I also have/had a Nvidia GPU on Skylake, but it looks
> like it past away.
>
>
> I think you can build rpm yourself, but for this we need to update
> spec file, so it will point at new source and add openvpl as requirements.
>
> In meantime you can just make your own appimage from just build
> cingg-with-system-ffmpeg, so it hopefully will not be lost after few
> system updates.
>
>
Andrew,
I don't know how busy you are currently with other tasks, but i case you
have time, I would be interested to fulfill this rpm and (possibly
Appimage) exercise?
That is from my current build with third-party (internal) ffmpeg7.0.
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