[Cin] Video accelerators support, builds and use
Andrew Randrianasulu
randrianasulu at gmail.com
Wed Dec 11 23:56:53 CET 2024
чт, 12 дек. 2024 г., 00:43 Terje J. Hanssen via Cin <
cin at lists.cinelerra-gg.org>:
> To clarify some pieces once again, I put up some basic statements or
> questions:
>
> For an end-user to utilize video acceleration support, he/she need a
> computer with supported graphical hardware with libs/API and drivers for
> it(?)
>
yes
> The libs and drivers can be dynamical linked (enabled) to the system or
> static built (embedded) in CinGG?
>
well, here it gets complicated. vaapi and such actually TWO libs at least
- one with generic code ffmpeg use, and hw-specific driver lib. Both are
shared (*.so) and moreover runtime path where given generic lib looks for
drivers depend on Linux distro/how it was compiled.
>
> So what happened when adding oneVPL (qsv) support to the build system;
> dynamic linked to system or static added embedded into the build?
>
dynamic
If oneVPL was dynamic linked, the qsv support may be be distribution
> specific, or if static built it will be generic available on compliant
> hardware?
>
as above, at least due to different driver path it will not work out of the
box everywhere even if static (*.a) libs were used. You probably should ask
for details on ffmpeg or intel mailing lists ...
Distributions nowadays tend to avoid *.a files if possible, due to
consistency in upgradeability (if you embed say libpng at some point any
update to it will require not just updating *.so but also any application
with embedded libpng, and there is no simple way to even tell from stripped
binary that symbols it use)
>
> Is it correct to say the build machine does not need the specific
> graphical hardware, but needs the actual graphic libs installed to build
> Cingg with it?
>
yes
> Could in principle similar methods be extended to include broader video
> acceleration support for AMD/amf and NVIDIA/nvenc?
>
nvenc already supported, I think? At some point I tried it with GF710 on
livedvd and it was working for me. try to test it if you have proprietary
nvidia drivers.
amf ... I have no idea how well it work or that it demand lib-wise. As long
as it just ffmpeg switch - I can try to add this too but honestly, isn't it
more like "checkbox" feature? Does it provide anything over vaapi?
>
> --------------
>
> So a confusing piece if "oneVPL" instead should have been replaced with
> "libvpl?, because I just read
>
> *Note for Users of Intel® oneAPI Video Processing Library (oneVPL) and for
> Intel® Media SDK*
> *https://www.intel.com/content/www/us/en/developer/tools/vpl/overview.html
> <https://www.intel.com/content/www/us/en/developer/tools/vpl/overview.html>*
>
> *oneVPL is now called the Intel® Video Processing Library (Intel® VPL).
> The library will no longer be part of the oneAPI specification so that
> Intel can focus on providing video processing features on Intel GPUs.*
>
> In comparision on openSUSE/Slowroll on Intel, there are libvpl(2) (and no
> oneVPL).
>
>
> *The oneAPI Video Processing Library (oneVPL) provides a single video
> processing API for encode, decode, and video processing that works across a
> wide range of accelerators. *
>
> ffmpeg similar has --enable-libvpl --enable-vaapi --enable-vdpau
> --enable-vulkan
>
naming a bit confusing, but this is what intel invented!
Probably OneVPL is technology/marketing name and libvpl is library
component ffmpeg actually looks for.
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> --
> Cin mailing list
> Cin at lists.cinelerra-gg.org
> https://lists.cinelerra-gg.org/mailman/listinfo/cin
>
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