[Cin] OpenGL Texture Limit
Andrew Randrianasulu
randrianasulu at gmail.com
Thu Jun 5 09:38:08 CEST 2025
чт, 5 июн. 2025 г., 10:30 Andrea paz via Cin <cin at lists.cinelerra-gg.org>:
> I have this OpenGL warning with X11-OpenGL driver:
>
> void AWindowGUI::update_asset_list():
> Warning: /home/paz/Video/hdr/hdr_02.mp4
> dimensions 3840x2160 exceed OpenGL texture limit 0
>
To be honest I think this is just something wrong with X server/mesa /glvnd
layer.
I do not see this on my compilation of cingg when running with mesa
git/xserver git.
Because I think we both on amdgpu/radeonsi now common parts should be ok....
May be get apitrace installed and .... file another bug at Mesa3d
bugtracker?
>
> In this case I used a 4k source, but the same happens with any
> resolution, since the “texture limit” is 0.
> I found this answer:
>
> "If you want to know dynamically the texture size limit of your device
> (because it's change depending on the device), you have to call this
> method:
>
> int[] maxTextureSize = new int[1];
> gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
>
> And don't forget that for some device (the Nexus One for example), the
> texture size must be a power of 2 !"
>
>
> And also:
>
> "One note: It's a static method, so you can simply call
> GLES10.glGetIntegerv(...)"
>
> See: https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glGet.xml
>
>
> But I have absolutely no idea where and how to use that call code.
> Suggestions?
>
> Note: the limits of my device (on the specification sheet) should be:
> 16384x16384
> --
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>
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