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    <div class="moz-cite-prefix">On 25.04.19 05:47, Phyllis Smith wrote:<br>
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cite="mid:CAOckJE2=GKEOsAnr8VEvFsYeRSeoMOvRP5mFQrrQUOT+7nUT5g@mail.gmail.com">
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            <div class="gmail_quote"><span class="gmail_default"
                style="font-size:small">Spurred on by the discussion and
                with additional information supplied by Sam, mods have
                been by GG and checked into GIT that take further
                advantage of the GPU capabilities of modern graphics
                boards and more recent device drivers for those boards.</span>
              <div><span class="gmail_default" style="font-size:small"><br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">This
                  is <b>very preliminary</b> at this point.  We have
                  tested with Nvidia, Radeon, and Broadwell graphics
                  board on AMD and Intel computers and ran at least 30
                  tests.  In these tests, if you run "top" from another
                  window, we could see the CPU usage with this API go
                  down by 2 to 10 times lower,</span></div>
              <div><span class="gmail_default" style="font-size:small"><br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">How
                  to use IF you have the appropriate graphics board and
                  the proper libraries installed:</span></div>
              <div><span class="gmail_default" style="font-size:small"><br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">1)
                  You need to have libva-dev installed on Intel
                  processors;</span></div>
              <div><span class="gmail_default" style="font-size:small">2)
                  or you need to have libvdpau-dev installed on AMD
                  processors.<br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">3)
                  Verify Settings->Preferences, Playback, Video
                  Driver is set to X11 (NOT X11-OpenGL).<br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">4)
                  Before starting CinelerraGG, set an environment
                  variable -- because this is so new and we do not have
                  the capability of testing across all hardware and all
                  operating system distros, we used an environment
                  variable in order to make it easily reversible by the
                  user.  To run in the installed directory:</span></div>
              <div><span class="gmail_default" style="font-size:small"><br>
                </span></div>
              <div><span class="gmail_default" style="font-size:small">      
                  CIN_HW_DEV=vaapi ./cin   (for Intel)</span></div>
              <div><span class="gmail_default" style="font-size:small"> 
                  Or CIN_HW_DEV=vdpau ./cin<br>
                </span></div>
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    <p>Dreams still come true. Thank you very much for this improvement.</p>
    <br>
    I tested it the same way, but I get the error message.<br>
    <br>
    Decoder h264 does not support device type vaapi.<br>
    HW device init failed, using SW decode.<br>
<a class="moz-txt-link-freetext" href="file:/home/spc/cin-test/aerial-shot-of-las-vegas-sprawl-daytime_w18wevlbr__D.mp4">file:/home/spc/cin-test/aerial-shot-of-las-vegas-sprawl-daytime_w18wevlbr__D.mp4</a><br>
     err: Success<br>
    <br>
    Under OpenSuse I installed the following package.<br>
    zypper install libva-devel-2.4.0-lp150.114.1.x86_64.rpm<br>
    <br>
    In the Cin settings I have set it to X11. However, I have installed
    the proprietary drivers, do I need to change this?<br>
    <br>
    <p>Thanks again for this implementation.</p>
    <p>Sam</p>
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