<div dir="ltr"><div class="gmail_default" style="font-size:small">Andrea,</div><div class="gmail_default" style="font-size:small">GG says to make sure to say "thank you!". You are able to find problems on Arch that he does not see on Fedora. So as you probably already noted from the GIT checkin, at least 4 valgrind errors your logs pointed to have now been fixed. This last valgrind log has no additional errors reported in it, so I guess that the mod for lv2 plugins fixed the "invalid read" error. Will let you know next time gg wants a general or specific valgrind - probably after he gets to phase 2 of audio which we are struggling with.<br></div><div class="gmail_default" style="font-size:small"><br></div><div class="gmail_default" style="font-size:small">Also, glad you got gdb working as it will come in handy in the future should you get a crash. For some reason I had thought that some png's did work with vdpau hardware acceleration (never mind, it was vaapi where some png's and jpg's work per the release notes so I guess vdpau never did?) P.S. I do NOT want to see your rodents.png file !!<span></span>
</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, May 17, 2020 at 1:39 AM Andrea paz <<a href="mailto:gamberucci.andrea@gmail.com">gamberucci.andrea@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">><br>
>When/if you have time could you do 1 more because the 2nd one you did already had the LV2 plugins loaded? So the first time AFTER you did a build, when you run Cinelerra it will reload the >plugins so that is when you have to have Valgrind going.<br>
><br>
Sorry, Phyllis; I understood the opposite (damn my English!).<br>
I put X11 in place of OpenGL and played with the tracks height and<br>
collect effects.<br>
I enclose the third Valgrind and also gdb, which I now understand how<br>
it works...<br>
<br>
If you are interested in a valgrind/gdb of any particular plugin or<br>
tool, let me know. With the new PC the compilation is only 5 min and<br>
even Valgrind is not extremely slow.<br>
-- <br>
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</blockquote></div>