<div dir="ltr"><div dir="ltr"><div class="gmail_default" style="font-size:small"><div>Andrea, should we add this reference to Plugins.tex under the F_lut3d or is there another reference?<br></div><div><br></div><div><a href="https://github.com/FranceBB/LinearTransformation" target="_blank">https://github.com/FranceBB/LinearTransformation</a></div><div><br><br></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Jul 12, 2021 at 4:48 PM Andrew Randrianasulu via Cin <<a href="mailto:cin@lists.cinelerra-gg.org">cin@lists.cinelerra-gg.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">forum<div><a href="https://forum.doom9.org/showthread.php?t=176091" target="_blank">https://forum.doom9.org/showthread.php?t=176091</a></div><div><br></div><div>it says those LUTs should be usable for ffmpeg's lut3d and therefore for CinGG? </div><div><br></div><div><br></div><div>github (each *.cube can be several mb's big) </div><div><br></div><div><a href="https://github.com/FranceBB/LinearTransformation" target="_blank">https://github.com/FranceBB/LinearTransformation</a></div><div><br></div><div>author says they were verified on professional equipment... </div><div><br></div><div>list includes PAL and NTSC variants for rec. 601.... </div><div><br></div>
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