<div dir="ltr"><div dir="ltr"><div class="gmail_default" style="font-size:small">Andrea,</div><div class="gmail_default" style="font-size:small"><br></div></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">It would be nice to be able to import these updates into CinGG (and<br>
also the previous "Bug fixes for running on a 4K monitor. <br></blockquote><div><span class="gmail_default" style="font-size:small">Not relevant because the bug fixes on a 4K monitor(of which some were also in 7.3) are a totally different implementation. CinGG was independently modified to include 4K in October 2019 (BT #25 as opened by Terje). I am unaware of ANY bugs in our implementation and it covers the entire Cinelerra program instead of just some places.</span></div><div><span class="gmail_default" style="font-size:small"><br></span></div><div><span class="gmail_default" style="font-size:small">I "think" support of odd frame size in OpenGL may already be there, but if not, this is a possible improvement. Many of the OpenGL features in CinGG were also independently implemented.</span></div><div><span class="gmail_default" style="font-size:small"><br></span></div><div><span class="gmail_default" style="font-size:small">Transparency Checkerboard is a distinct possibility though.<br></span></div></div></div>