<div dir="ltr"><div dir="ltr"><div class="gmail_default" style="font-size:small"></div></div><div style="font-size:small" class="gmail_default">Just a minor change that I checked into GIT -- I updated Cinelerra_factory presets to incorporate a couple of changes that were carried in HV 8.0 that were missed corrections/improvements. Also updated plugin.opts for F_drawgrid so it has default rule-of-thirds when added to the timeline (it does not make any sense to have it do nothing as before or else you would not bother dragging to the timeline in the first place).<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 24, 2022 at 10:49 AM Phyllis Smith <<a href="mailto:phylsmith2017@gmail.com">phylsmith2017@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div style="font-size:small">So is the github version now the same as that on heroinewarrior website? Andrew noted that Github is at:</div><div style="font-size:small"> <a href="https://github.com/heroineworshiper/hvirtual" target="_blank">https://github.com/heroineworshiper/hvirtual</a></div><div style="font-size:small">and HV is at:</div><div style="font-size:small"> <a href="http://heroinewarrior.com/cinelerra.php" target="_blank">http://heroinewarrior.com/cinelerra.php</a><div style="font-size:small">The Github does seem to be updated yesterday, but I can not tell for sure.</div><div style="font-size:small"><br></div><div style="font-size:small">I will try to look at the code differences with my limited ability, but so far do not see any possible stitching that would be a big plus.<br></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Oct 24, 2022 at 10:38 AM Andrea paz via Cin <<a href="mailto:cin@lists.cinelerra-gg.org" target="_blank">cin@lists.cinelerra-gg.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">The "command line" mode to be able to use ffmpeg parameters directly<br>
and thus create rendering presets as we need them is interesting.<br>
However, the many, many presets that CinGG already has, and the<br>
customization of them, are more than sufficent, in my opinion.<br>
<br>
The important new feature is GPU acceleration in playback.<br>
Unfortunately, it is only limited to Nvidia with Cuda, but it is<br>
something. Is it possible to implement it in CinGG? Unfortunately, I<br>
think Adam only owns Nvidia, so I don't think he is interested in<br>
implementing vaapi, which does work with Nvidia, AMD and Intel.<br>
-- <br>
Cin mailing list<br>
<a href="mailto:Cin@lists.cinelerra-gg.org" target="_blank">Cin@lists.cinelerra-gg.org</a><br>
<a href="https://lists.cinelerra-gg.org/mailman/listinfo/cin" rel="noreferrer" target="_blank">https://lists.cinelerra-gg.org/mailman/listinfo/cin</a><br>
</blockquote></div>
</blockquote></div></div>