<div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">пт, 10 нояб. 2023 г., 22:18 Andrew Randrianasulu <<a href="mailto:randrianasulu@gmail.com">randrianasulu@gmail.com</a>>:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">пт, 10 нояб. 2023 г., 22:01 Andrea paz <<a href="mailto:gamberucci.andrea@gmail.com" target="_blank" rel="noreferrer">gamberucci.andrea@gmail.com</a>>:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">And again: Adam says Histogram has to do the clipping. Perhaps he<br>
means that in broadcast they only accept video limited to 0-1.0. But<br>
here again he is wrong. The floating point is used to bring the<br>
out-of-range data back within the legal values and thus get a higher<br>
quality result (without burned out whites and with much more detail).<br>
The example of the image with the window is typical: being able to<br>
show the panorama there where a limited range only shows overexposure.<br>
When you clip that project for rendering, it will continue to contain<br>
the view from the window, because that data has become legal.<br></blockquote></div></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">I tried to update issues with slightly compressed "supecut" of this :)</div></div></blockquote></div></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">updated issue with two more links I have found.</div><div dir="auto"><br></div><div dir="auto">Sadly, it seems that Blender / Natron histograms are a bit sparse on what exactly they show ....</div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto"><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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