<div dir="auto">So, I was looking second time at gegl's exposure compensation tool..<div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">description:</div><div dir="auto"><a href="https://ninedegreesbelow.com/photography/gimp-tone-map-with-levels.html">https://ninedegreesbelow.com/photography/gimp-tone-map-with-levels.html</a><br></div><div dir="auto"><br><div dir="auto"><br></div><div dir="auto">Tool code lives as</div><div dir="auto"><a href="https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common/exposure.c" target="_blank" rel="noreferrer">https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common/exposure.c</a><br></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">but I found that you can use gegl from command line, but may be test it inside gimp first and then export xml/text file for reuse</div><div dir="auto"><br></div><div dir="auto"><a href="https://barefootliam.blogspot.com/2022/12/gegl-plug-ins-for-gimp-part-two-gegl.html?m=1" rel="noreferrer noreferrer" target="_blank">https://barefootliam.blogspot.com/2022/12/gegl-plug-ins-for-gimp-part-two-gegl.html?m=1</a><br></div><div dir="auto"><br></div><div dir="auto">I wonder if some of those "bring values to specific range, like 0.0 - 1.0f" operations deserve their own plugin in cinelerra (if we ever debug those "unbounded" floating point operations)</div></div></div>