<div dir="ltr"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
Test renderings, using x265, work fine, except using the 10-bit and<br>
12-bit presets fail indicating that those pixel formats are not<br>
supported by x265 encoder.<br>
Using the multibit appimage (without the new patch), the 12- and<br>
10-bit renderings work, but the vaapi preset does not.<br></blockquote></div></div></div></blockquote><div><span class="gmail_default" style="font-size:small">To get 10-bit and 12-bit you have to apply ./thirdparty/compile_multibit_x265.txt and move the 3 patch files WITH the new names (i.e. instead of 3.5, the 17122023) to subdirectory ./thirdparty/src and then do a build. BUT I have not checked to see if the line numbers are still valid in the patchsets. I will try that late today or else tomorrow.</span></div></div></div></blockquote><div><br></div><div style="font-size:small" class="gmail_default">Andrea, I tested and if you have any extra time to run some timings to see if faster, that would be great. I only rendered 1 h265-12bit.mp4 and did not comparisons. However, comparing a build with a multibit appimage may not be useful as appimage might be slower overall. The patch set as described above works as is EXCEPT you will have to edit ./thirdparty/Makefile by hand -- around line 268, delete the x265.cfg lines and substitute this line instead:</div><div style="font-size:small" class="gmail_default"> x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh;</div><div style="font-size:small" class="gmail_default"><br></div><div style="font-size:small" class="gmail_default">So you will see these lines around that area:</div><div style="font-size:small" class="gmail_default"><br></div><div style="font-size:small" class="gmail_default">twolame.cfg_params?=--enable-shared=no<br>x264.cfg_params?= --enable-static --enable-pic<br>x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh;<br>libvpx.cfg_params?= --enable-pic --disable-avx512 --enable-vp9-highbitdepth --disable-examples --disable-unit_tests<br>libdpx.cfg_vars?= libtoolize; aclocal; autoconf; automake -a;<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div class="gmail_quote"><br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
I wonder if the separation between multibit and non-multibit versions<br>
is still necessary.<br></blockquote></div></div><div dir="auto"><br></div><div dir="auto">well, I thought multilib build was slower, not at rendering but at build itself ? It up to Phyllis to decide ....</div><br></div></blockquote><div><span class="gmail_default" style="font-size:small">I will test this again, but I do some many builds in a single day, it just slows me down a lot and my laptop sometimes overheats too.</span></div></div></div></blockquote><div><span class="gmail_default" style="font-size:small">I ran 2 test builds. On my "gaming computer" laptop (on which I have never played a game), it takes 10 1/2 minutes to compile multibit and only 7 minutes without it. That does not seem like much, but it fits my Buddy breaks nicely.</span> <br></div></div></div>