<div dir="auto"><div>added as git diff file attached to this mail.</div><div dir="auto"><br></div><div dir="auto">I am not sure that consensus was, but I see even dvd can contain up to 7.1 audio, and even this mpeg multichannel encoder I just rediscovered had some support/experiments in this direction, in 1990s)</div><div dir="auto"><br></div><div dir="auto"><br><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">вс, 22 нояб. 2020 г., 16:00 Pierre autourduglobe via Cin <<a href="mailto:cin@lists.cinelerra-gg.org" target="_blank" rel="noreferrer">cin@lists.cinelerra-gg.org</a>>:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I don't think we should arbitrarily limit Cinélerra-GG's ability to use <br>
and display track/ch sound.<br>
<br>
Cin-GG presents itself as an NLE for pro-users or professional users. If <br>
a new model of sound environment (more channels) is introduced, it is <br>
certain that daring users will want to experiment with it and Cin-GG <br>
should allow it.<br>
<br>
To the extent that it is possible to keep track/ch management and <br>
display easy, I don't think we should limit them simply to what is <br>
currently the most common...<br>
<br>
Pierre<br>
<br>
<br>
Le 20-11-22 à 04 h 32, Andrew Randrianasulu via Cin a écrit :<br>
> В сообщении от Sunday 22 November 2020 11:39:25 Igor BEGHETTO via Cin написал(а):<br>
>> Andrew, thanks for confirm the code about.<br>
>> Yes it is true, you can delete audio tracks and change number of<br>
>> channels in Setting->Format, and use GangChannel/GangMedia. As you saw<br>
>> in my example CinelerraGG always create all audio tracks that the clip<br>
>> contains (in the example there are empty audio tracks) and that is<br>
>> right. Audio Channels are not audio tracks and I would leave max<br>
>> channels to 6. I think it may be a good standard when there are more<br>
>> than 6 channels.<br>
> <br>
> There is 7.1 setup on my audiocard:<br>
> <br>
> aplay -L<br>
> null<br>
> Discard all samples (playback) or generate zero samples (capture)<br>
> jack<br>
> JACK Audio Connection Kit<br>
> sysdefault:CARD=SB<br>
> HDA ATI SB, ALC892 Analog<br>
> Default Audio Device<br>
> front:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> Front speakers<br>
> surround21:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 2.1 Surround output to Front and Subwoofer speakers<br>
> surround40:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 4.0 Surround output to Front and Rear speakers<br>
> surround41:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 4.1 Surround output to Front, Rear and Subwoofer speakers<br>
> surround50:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 5.0 Surround output to Front, Center and Rear speakers<br>
> surround51:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 5.1 Surround output to Front, Center, Rear and Subwoofer speakers<br>
> surround71:CARD=SB,DEV=0<br>
> HDA ATI SB, ALC892 Analog<br>
> 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers<br>
> <br>
> <br>
> Anyway, my point was you can't see if track/ch is empty or full before you load it.<br>
> In unmodified case you better to check media info in asset window and then<br>
> abjust channels for newly-created project. Some manual work.<br>
> <br>
> Also, using same define for all codebase allow you to change things in one<br>
> central place, without remembering this special number in this specific file.<br>
> <br>
> And finally, my change shouldn't affect your usual files. And really pathological/broken<br>
> files with 1000 channels still will be cut down to reasonable amount of channels.<br>
> You can manipulate all tracks via GUI, but this *6* number must be changed in code and Cin recompiled -<br>
> some time on user end, if user will be curious enough to investigate this limitation.<br>
> <br>
> But again, I can carry this patch locally and dealt with consequences too ...<br>
> <br>
>><br>
>> Phyllis wrote:<br>
>>> For now, which could change at any minute, I would like to continue to<br>
>>> test mods as a check on my laptop as I had been doing and attempt to<br>
>>> check them into GIT. I will let you know how this goes.<br>
>> Phyllis, I am glad you are here. Thanks!<br>
>><br>
>> IgorBeg<br>
> <br>
> <br>
-- <br>
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</blockquote></div></div></div>