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<div class="moz-cite-prefix">Den 13.08.2024 12:03, skrev Andrea paz:<br>
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cite="mid:CANnPPRr1aUp6siKWXviF1BGusxjRvQF554QzEBW9a69vrK79dA@mail.gmail.com">
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<p dir="ltr">I compiled CinGH with ffmpg.git buy I have same
errors.</p>
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The "Vulkan Tutorial" seems to be an interesting info reading. As I
understand it, Vulkan is a generic cross-platform, computer-graphic
engine. <br>
<a class="moz-txt-link-freetext" href="https://vulkan-tutorial.com/Development_environment#page_Linux">https://vulkan-tutorial.com/Development_environment#page_Linux</a><br>
<blockquote>And as from its Introducion section:<br>
However, the price you pay for these benefits is that you have to
work with a
significantly more verbose API. Every detail related to the
graphics API needs
to be set up from scratch by your application, including initial
frame buffer
creation and memory management for objects like buffers and
texture images. The
graphics driver will do a lot less hand holding, which means that
you will have
to do more work in your application to ensure correct behavior.The
takeaway message here is that Vulkan is not for everyone. It is
targeted at
programmers who are enthusiastic about high performance computer
graphics, and
are willing to put some work in.<br>
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Else, I have also requested the FFmpeg-user list about the ffmpeg
Vulkan: hwaccel initialisation returned error, and from there it has
been forwarded to Intel to possibly have a look at it and clarify
more<br>
<a
href="https://ffmpeg.org//pipermail/ffmpeg-user/2024-August/058562.html"
class="onebox moz-txt-link-freetext" target="_blank"
rel="noopener nofollow ugc">https://ffmpeg.org//pipermail/ffmpeg-user/2024-August/058562.html</a>
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