<div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">чт, 29 авг. 2024 г., 11:20 Andrea paz <<a href="mailto:gamberucci.andrea@gmail.com">gamberucci.andrea@gmail.com</a>>:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Aside from how CinGG works, from what I understand YT recompresses the<br>
original video even if it is set similarly to the way they compress.<br>
In short, YT's compression goes over whatever settings we make,<br>
whatever programs we use (from<br>
<a href="https://support.google.com/youtube/answer/4603579?hl=en" rel="noreferrer noreferrer" target="_blank">https://support.google.com/youtube/answer/4603579?hl=en</a>: "Note that<br>
YouTube always re-encodes videos to optimize their playback quality").<br>
So compression on compression leads to banding.<br>
Ideally, you should start with a poorly or uncompressed original so<br>
that YT compression leads to better results (less banding). The<br>
downside is that a poorly compressed file (Prores, DNx, ...) is about<br>
10 times larger than an h264...<br></blockquote></div></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">I also read somewhere in comments you can trick YT into giving more bitrate for your vid if you pretend its HDR (so 10 bit + some metadata). Not sure if it still true ...</div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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