Thank you very much Andrew Randrianasulu and Phyllis, for your interest in improving this tool. I think that with these changes we eliminate a very dangerous option and another problematic that does not have much logic in a batch render window. And we greatly improve this wizard. I wouldn't know how to do this. I guess it's not going to be a problem for a person who understands the C language. El mar, 5 ene 2021 a las 21:22, Phyllis Smith via Cin (< [email protected]>) escribió:
Andrew, Thanks for looking at this. After I finish testing SGE's BT #538 html improvements, I will at least try your suggestions and I plan to update the manual to clarify simple usage of Batch Render.
Right now I can only suggest you to look at
https://git.cinelerra-gg.org/git/?p=goodguy/cinelerra.git;a=blob;f=cinelerra...
... basically try to comment out action:
// thread->update_selected_edl();
put two "/" before this line, and recompile.
... May be it has something to do with internal use of batch render, for DVD/BD creation ?
YES !! I think I remember that it was implemented to facilitate DVD/BD
creation because there was much debugging involved that was tedious. There are *about 250,000 lines of intertwined program code* in Cinelerra-GG proper and rewriting code is not like rewriting a book's paragraph - it is generally non-trivial and requires more than just knowledge of C++. -- Cin mailing list [email protected] https://lists.cinelerra-gg.org/mailman/listinfo/cin