[Cin] Observations using GPU on DNxHD and MPEG proxy while running CinelerraGG
Haldun ALTAN
altan at wanadoo.fr
Fri May 17 12:43:52 CEST 2019
Not only to you :)
haldun
Le 17/05/2019 à 04:15, Pierre autourduglobe a écrit :
> I wouldn't have believed it.... But you are absolutely right!
>
> Disable "Sync to VBlank" (option for OpenGL) in NVIDIA X Server
> Settings... has solved the problem!
>
> In my tests using 4 mixers, whether the sources are in DNxHD, HDV or
> mgeg proxies, all now have an image rate close to 29.97 frame/sec
> (corresponding to the shooting rate).
>
> Only my sources in AVC H264.mp4 do not reach this rate and are limited
> to about 15 to 22 frames/sec. But the proxies do.
>
> I think you saved me the cost of buying a new video card.
>
> Thank you.
>
> Pierre
>
>
> On 19-05-15 18 h 28, Andrew Randrianasulu wrote:
>> wild guess:
>>
>> Try to enable/disable Vsync in ... driver's control application (I
>> assume you use proprietary drivers with Nvidia GTX-750ti)
>> And also same in window manager settings.
>> Try to set CPU and GPU to maximum performance (I think I observed
>> some unusually slow playback
>> when I tried to play av1 files with my libdav1d hack at just 1.8Ghz *
>> 4 cores. Setting CPU to 2.6 Ghz fixed this!
>> In both cases CPU was not completely loaded, according to gkrellm I
>> have in a corner)
>>
>> Try to check how fast your PCI-E link.
>> (lspci -vv as root)
>>
>> ---------------
>> 01:00.0 VGA compatible controller: NVIDIA Corporation G92 [GeForce
>> 8800 GS] (rev a2) (prog-if 00 [VGA controller])
>> Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop-
>> ParErr- Stepping- SERR- FastB2B- DisINTx+
>> Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast
>> >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
>> Latency: 0, Cache Line Size: 64 bytes
>> Interrupt: pin A routed to IRQ 38
>> Region 0: Memory at fc000000 (32-bit, non-prefetchable)
>> [size=16M]
>> Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
>> Region 3: Memory at fa000000 (64-bit, non-prefetchable)
>> [size=32M]
>> Region 5: I/O ports at e000 [size=128]
>> Expansion ROM at 000c0000 [disabled] [size=128K]
>> Capabilities: [60] Power Management version 3
>> Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA
>> PME(D0-,D1-,D2-,D3hot-,D3cold-)
>> Status: D0 NoSoftRst+ PME-Enable- DSel=0 DScale=0 PME-
>> Capabilities: [68] MSI: Enable+ Count=1/1 Maskable- 64bit+
>> Address: 00000000fee00000 Data: 0000
>> Capabilities: [78] Express (v2) Endpoint, MSI 00
>> DevCap: MaxPayload 128 bytes, PhantFunc 0, Latency
>> L0s <512ns, L1 <4us
>> ExtTag+ AttnBtn- AttnInd- PwrInd- RBE+ FLReset-
>> DevCtl: Report errors: Correctable- Non-Fatal-
>> Fatal- Unsupported-
>> RlxdOrd- ExtTag+ PhantFunc- AuxPwr- NoSnoop+
>> MaxPayload 128 bytes, MaxReadReq 512 bytes
>> DevSta: CorrErr- UncorrErr- FatalErr- UnsuppReq-
>> AuxPwr- TransPend-
>> LnkCap: Port #0, Speed 5GT/s, Width x16, ASPM L0s
>> L1, Latency L0 <256ns, L1 <1us
>> ClockPM- Surprise- LLActRep- BwNot-
>> LnkCtl: ASPM Disabled; RCB 128 bytes Disabled-
>> Retrain- CommClk+
>> ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt-
>> LnkSta: Speed 5GT/s, Width x16, TrErr- Train-
>> SlotClk+ DLActive- BWMgmt- ABWMgmt-
>> DevCap2: Completion Timeout: Not Supported, TimeoutDis+
>> DevCtl2: Completion Timeout: 50us to 50ms, TimeoutDis-
>> LnkCtl2: Target Link Speed: 5GT/s, EnterCompliance-
>> SpeedDis-, Selectable De-emphasis: -6dB
>> Transmit Margin: Normal Operating Range,
>> EnterModifiedCompliance- ComplianceSOS-
>> Compliance De-emphasis: -6dB
>> LnkSta2: Current De-emphasis Level: -6dB
>> Capabilities: [100 v1] Virtual Channel
>> Caps: LPEVC=0 RefClk=100ns PATEntryBits=1
>> Arb: Fixed- WRR32- WRR64- WRR128-
>> Ctrl: ArbSelect=Fixed
>> Status: InProgress-
>> VC0: Caps: PATOffset=00 MaxTimeSlots=1
>> RejSnoopTrans-
>> Arb: Fixed- WRR32- WRR64- WRR128-
>> TWRR128- WRR256-
>> Ctrl: Enable+ ID=0 ArbSelect=Fixed TC/VC=01
>> Status: NegoPending- InProgress-
>> Capabilities: [128 v1] Power Budgeting <?>
>> Capabilities: [600 v1] Vendor Specific Information: ID=0001
>> Rev=1 Len=024 <?>
>> Kernel driver in use: nouveau
>> ----------------
>> LnkSta: Speed 5GT/s, Width x16 - sounds like PCI-E 2.0
>>
>>
>> Check if VDPAU works for simple players - mpv, mplayer.
>>
>> В сообщении от Thursday 16 May 2019 00:22:30 Pierre autourduglobe
>> написал(а):
>>> Yes, I am also inclined to believe that my video card is the culprit...
>>> for the lack of frame rate. It would not be able, through Open-GL, to
>>> decode simultaneously the 5 streams (composer + 4 mixers).
>>>
>>> I've never played any games on my computers either... but "gamer" cards
>>> are much cheaper than pro cards, while being relatively powerful, and
>>> that's why I've always chosen them for video editing.
>>>
>>> My current video card dates from 2014, it's a Nvidia GTX-750ti:
>>> https://www.gigabyte.com/Graphics-Card/GV-N75TOC-2GI#ov
>>>
>>> It includes 2 GB of GDDR5 memory, 128-bit memory interface and a
>>> Bandwidth of 86.4 GB/s
>>>
>>> If it becomes clear that it is the guilty one... I'm ready to buy
>>> another more powerful one.
>>>
>>> I started looking at what could be bought, which would not be too
>>> expensive and would be compatible with my current power supply (which I
>>> don't want to change).
>>>
>>> I also don't know if Nvidia video cards or AMD cards would be the most
>>> compatible and optimized for Cinelerra-GG.
>>>
>>> Here are the models I'm considering right now:
>>>
>>> - Nvidia GeForce GTX 1070 (8GB, 256-Bit GDDR5, Bandwidth 256 GB/s
>>> - Nvidia GeForce GTX 1660 Ti (6GB, 192-Bit GDDR6, Bandwidth 288 GB/s
>>> - AMD Radeon RX 580 (8GB, 256-Bit GDDR5, Bandwidth 256 GB/s
>>> - AMD Radeon RX 570 (4GB, 256-Bit GDDR5, Bandwidth 224 GB/s
>>>
>>> But I'm not ready to buy right now....
>>>
>>> Pierre
>>>
>>>
>>> On 19-05-15 16 h 21, Phyllis Smith wrote:
>>>> Pierre:
>>>>
>>>> From your last 2 emails and tests as compared to what I see, I am
>>>> thinking that the graphics board is the bottleneck. Doing similar
>>>> tests
>>>> with the Clowns, as compared with your observations below, I am always
>>>> getting close to 29.97 fps in either X11 or X11-OpenGL. The reason I
>>>> think it is probably your graphics board is because my laptop is not
>>>> really a "work" computer but rather a "gaming" computer (it was an
>>>> inexpensive AMD computer that has never, ever played a single
>>>> game!) so
>>>> I would imagine the graphics board is meant to be pretty good.
>>>>
>>>> The results of these tests of the mpeg proxies tell me that
>>>> with both
>>>> the X11-OpenGL driver and the X11 driver, using vdpau results
>>>> in a very
>>>> slight reduction in the use of my CPU, but that this does not
>>>> improve
>>>> the frame rate possible that these video drivers allow to
>>>> display...
>>>>
>>>>
>>>> The above seems to indicate that the graphics board does not improve
>>>> anything and you have plenty of CPU anyway, so you might as well
>>>> use that.
>>>>
>>>>
>>>> X11 allows in all cases to display at least 29.97 frame/sec
>>>> sources
>>>> that
>>>> have been shot at this speed.
>>>>
>>>> X11-OpenGL is always limited to a maximum of about 12 frames/sec.
>>>>
>>>> These results are approximately true for all the types of media I
>>>> tested, whether DNxHD.mov, HDV (MPEG-2.m2t), AVC H264.mp4 or even
>>>> proxies in mpeg.mpeg.
>>>>
>>>> Given these results, I don't really see the advantage of using
>>>> proxies... In any case, the video driver used will determine the
>>>> possible frame rate regardless of the type of media used.
>>>>
>>>> I'm actually wondering if the constant frame rate limit of 12
>>>> frames/sec
>>>> provided by X11-OpenGL in my tests with 4 mixers, regardless
>>>> of the
>>>> media type, doesn't actually indicate a bug somewhere or a limit
>>>> inherent in my equipment. But then how do you explain the best
>>>> throughput with X-11?
>>>>
>>>>
>>>> Instead of working with 29.97 fps media, I loaded Big Buck Bunny which
>>>> is 60 frames per second. And there may be something strange going
>>>> on as
>>>> Pierre indicated that I will have to test on a faster computer.
>>>> Because
>>>> when I played this, like Pierre, it seems to limit it at always 30 fps
>>>> whether I user X11 or OpenGL. Then when I proxy it to 1/2, I
>>>> thought I
>>>> should have improved the frame rate but it too was at only 30 fps.
>>>>
>>>> I will have to do the tests on GG's computer to eliminate the
>>>> possibility of a limitation / bug. Phyllis
>>
>>
>>
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