[Cin] arm/disarm track confusion

Andrew Randrianasulu randrianasulu at gmail.com
Sun Aug 8 06:44:12 CEST 2021

>From quick search I found some confusing references how this feature might

Arm track determines whether the track is armed or not. Only the armed
tracks are affected by editing operations. Make sure you have enough armed
destination tracks when you paste or splice material or some tracks in the
material will get left out.
In addition to restricting editing operations, the armed tracks in
combination with the active region determine where material is inserted
when loading files. If the files are loaded with one of the insertion
strategies which doesn't delete the existing project, the armed tracks will
be used as destination tracks.

Press Tab while the cursor is anywhere over a track to toggle the track
arming status.

Press Shift-Tab while the cursor is over a track to toggle the arming
status of every other track.

from http://heroinewarrior.com/cinelerra/cinelerra.html

how you can wonder if _attach effect_ is editing operation or not...


from what I read so far main worry was about _moving_  pieces of media on
tracks around, not effect insert per se.

I also suspect such strange/uncommon system of working with audio partially
comes from broadcast2000 times (you can find image of it with two 5.1
tracks from dvd!). mono/stereo is easy and most commonly used. But 5.1 and
higher exist, and obviously more complex to work with.

Make sure all the tracks are “armed” – that is, each of the “Arm track”
icons next to the track are highlighted. Until a track is armed, you are
mostly unable to edit that track.



{probably copy/paste from cv and earlier manuals..}

*mostly* unable to edit this track is interesting statement....

"edit actions manipulate /all/ clips on all armed tracks" - from 2006...

so it seems it was _not quite_ lock track behavior...

and finally article from 2010.. I think CinGG fixed most/all of most
problematic points..

Stuff it does that I'm indifferent to
So there's also some stuff that's different, that I don't love and don't

- "Arming" tracks. By default, all tracks are "armed". This means that the
little red button next to them is highlighted and you can affect those
tracks with editing decisions. If you're inserting stuff then the highest
level track that's armed is where the clip ends up. If you're deleting,
trimming, highlighting, adding effects, etc., then your decisions apply to
ALL ARMED TRACKS. Which gets real confusing real fast when you realise
you've accidentally cut three seconds out of your audio track or put an
effect on a track you didn't mean too, or trimmed the wrong clip. It's VERY
IMPORTANT to only arm the tracks you're using at that time. Usually just
one at a time unless you're moving a clip from one track to another. There
are times when this is very useful, like if I do have two adjacent clips on
different tracks and want to nudge them both back or forward without losing
their adjacency. Or if you want to make sure more than one track fades out
at exactly the same time, or has the exact same effect (including
keyframes) applied. But also it is often confusing. I often have more
tracks than I can comfortably see in the size of the timeline window that
I'm comfortable using. If I forget what I'm doing, I might accidentally
screw up another track and then I have to go find where how and what the
hell I've done after I've rendered it all screwed up. I don't hate this
method. Because when I do remember what I'm doing (which is most of the
time), it really does help make sure that tracks you aren't currently using
are "safe" from getting screwed up. You can lock things down tight. But
equally I'm not in love with it.

from https://beccatoria.dreamwidth.org/111857.html?thread=1540337&style=site

Have fun!
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