[Cin] arm/disarm track confusion

Igor BEGHETTO igorbeg at visi1.org
Sun Aug 8 11:58:24 CEST 2021

I don't see any confusion about Armed/Disarmed track. When the new tool 
"GANG modes" (Gang None, Gang Channels, Gang Media) was implemented it 
has been discussed more in deeper between Users(Glen MacArthur in the 
lead, if I remember right).
GANG modes is a special feature.
When you are in "Gang None" mode the usual behaviour is used for the 
Armed/Disarmed tracks.
When you are using "Gang Channels" and "Gang Media" the Master track 
changes the behaviour of its Slave track (as described in the Manual 
where the Users have discussed, at that time). For the Users that use 
this mode it is really useful and right, because it works so in other 
Yes, it may seems strange at the first but, like other complex functions 
in Cinelerra-GG, this is another good one.


Il 08/08/2021 06:44, Andrew Randrianasulu via Cin ha scritto:
> >From quick search I found some confusing references how this feature 
> might behave:
> ===
> Arm track determines whether the track is armed or not. Only the armed 
> tracks are affected by editing operations. Make sure you have enough 
> armed destination tracks when you paste or splice material or some 
> tracks in the material will get left out.
> In addition to restricting editing operations, the armed tracks in 
> combination with the active region determine where material is 
> inserted when loading files. If the files are loaded with one of the 
> insertion strategies which doesn't delete the existing project, the 
> armed tracks will be used as destination tracks.
> Press Tab while the cursor is anywhere over a track to toggle the 
> track arming status.
> Press Shift-Tab while the cursor is over a track to toggle the arming 
> status of every other track.
> ===
> from http://heroinewarrior.com/cinelerra/cinelerra.html
> how you can wonder if _attach effect_ is editing operation or not...
> https://www.cinelerra-gg.org/bugtracker/view.php?id=433
> from what I read so far main worry was about _moving_  pieces of media 
> on tracks around, not effect insert per se.
> I also suspect such strange/uncommon system of working with audio 
> partially comes from broadcast2000 times (you can find image of it 
> with two 5.1 tracks from dvd!). mono/stereo is easy and most commonly 
> used. But 5.1 and higher exist, and obviously more complex to work with.
> ===
> Make sure all the tracks are “armed” – that is, each of the “Arm 
> track” icons next to the track are highlighted. Until a track is 
> armed, you are mostly unable to edit that track.
> ===
> from 
> https://www.calcmaster.net/cinelerra/forgotten-guide/04-media-to-tracks/
> {probably copy/paste from cv and earlier manuals..}
> *mostly* unable to edit this track is interesting statement....
> https://cinelerra.skolelinux.narkive.com/YlRvb3Hu/cincvs-cinelerra-on-ubuntu
> "edit actions manipulate /all/ clips on all armed tracks" - from 2006...
> so it seems it was _not quite_ lock track behavior...
> and finally article from 2010.. I think CinGG fixed most/all of most 
> problematic points..
> ===
> Stuff it does that I'm indifferent to
> So there's also some stuff that's different, that I don't love and 
> don't hate:
> - "Arming" tracks. By default, all tracks are "armed". This means that 
> the little red button next to them is highlighted and you can affect 
> those tracks with editing decisions. If you're inserting stuff then 
> the highest level track that's armed is where the clip ends up. If 
> you're deleting, trimming, highlighting, adding effects, etc., then 
> your decisions apply to ALL ARMED TRACKS. Which gets real confusing 
> real fast when you realise you've accidentally cut three seconds out 
> of your audio track or put an effect on a track you didn't mean too, 
> or trimmed the wrong clip. It's VERY IMPORTANT to only arm the tracks 
> you're using at that time. Usually just one at a time unless you're 
> moving a clip from one track to another. There are times when this is 
> very useful, like if I do have two adjacent clips on different tracks 
> and want to nudge them both back or forward without losing their 
> adjacency. Or if you want to make sure more than one track fades out 
> at exactly the same time, or has the exact same effect (including 
> keyframes) applied. But also it is often confusing. I often have more 
> tracks than I can comfortably see in the size of the timeline window 
> that I'm comfortable using. If I forget what I'm doing, I might 
> accidentally screw up another track and then I have to go find where 
> how and what the hell I've done after I've rendered it all screwed up. 
> I don't hate this method. Because when I do remember what I'm doing 
> (which is most of the time), it really does help make sure that tracks 
> you aren't currently using are "safe" from getting screwed up. You can 
> lock things down tight. But equally I'm not in love with it.
> ===
> from 
> https://beccatoria.dreamwidth.org/111857.html?thread=1540337&style=site <https://beccatoria.dreamwidth.org/111857.html?thread=1540337&style=site>
> Have fun!

More information about the Cin mailing list