[Cin] Attempt at disabling 'Save to EDL' in batchrender GUI at compile-time

Andrew Randrianasulu randrianasulu at gmail.com
Tue Jan 12 12:13:32 CET 2021


This one survived actual batch render - I forgot about enable/disable button calls ....

so, if you set UNSAFE_BUTTON to 1 it will appear, if you leave it at 0 it will be hidden.
Now, if THIS patch actually works we can think about hooking it up to pref window .....


---

diff --git a/cinelerra-5.1/cinelerra/batchrender.C b/cinelerra-5.1/cinelerra/batchrender.C
index 6dcdbc62..d85d0e8c 100644
--- a/cinelerra-5.1/cinelerra/batchrender.C
+++ b/cinelerra-5.1/cinelerra/batchrender.C
@@ -60,6 +60,8 @@
 #include "dvdcreate.h"
 #include "bdcreate.h"
 
+#define UNSAFE_BUTTON 0
+
 int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
 const char *BatchRenderThread::column_titles[] = {
        N_("Enabled"), N_("Labeled"), N_("Farmed"), N_("Output"), N_("EDL"), N_("Elapsed")
@@ -382,6 +384,7 @@ void BatchRenderThread::use_current_edl()
        gui->edl_path_text->update(get_current_edl());
 }
 
+
 void BatchRenderThread::update_selected_edl()
 {
         FileXML xml_file;
@@ -396,6 +399,8 @@ void BatchRenderThread::update_selected_edl()
        }
 }
 
+
+
 BatchRenderJob* BatchRenderThread::get_current_job()
 {
        return current_job >= 0 && current_job < jobs.total ?
@@ -792,8 +797,11 @@ void BatchRenderGUI::create_objects()
        y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
 
        x = x2;  y = y2;
+       if (UNSAFE_BUTTON) {
        add_subwindow(update_selected_edl = new BatchRenderUpdateEDL(thread, x, y));
        y += update_selected_edl->get_h() + mwindow->theme->widget_border;
+}
+
        add_subwindow(use_current_edl = new BatchRenderCurrentEDL(thread, x, y));
        y += use_current_edl->get_h() + mwindow->theme->widget_border;
        if( !mwindow->edl || !mwindow->edl->path[0] ) use_current_edl->disable();
@@ -835,6 +843,7 @@ void BatchRenderGUI::button_disable()
        new_batch->disable();
        delete_batch->disable();
        use_current_edl->disable();
+       if (UNSAFE_BUTTON)
        update_selected_edl->disable();
 }
 
@@ -844,6 +853,7 @@ void BatchRenderGUI::button_enable()
        delete_batch->enable();
        if( mwindow->edl && mwindow->edl->path[0] )
                use_current_edl->enable();
+       if (UNSAFE_BUTTON)
        update_selected_edl->enable();
 }
 
@@ -876,8 +886,10 @@ int BatchRenderGUI::resize_event(int w, int h)
        y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
 
        x = x2;  y = y2;
+       if (UNSAFE_BUTTON) {
        update_selected_edl->reposition_window(x, y);
        y += update_selected_edl->get_h() + mwindow->theme->widget_border;
+}
        use_current_edl->reposition_window(x, y);
        y += use_current_edl->get_h() + mwindow->theme->widget_border;
        new_batch->reposition_window(x, y);
@@ -1236,6 +1248,7 @@ int BatchRenderCurrentEDL::handle_event()
        return 1;
 }
 
+
 BatchRenderUpdateEDL::BatchRenderUpdateEDL(BatchRenderThread *thread,
        int x,
        int y)
@@ -1244,8 +1257,10 @@ BatchRenderUpdateEDL::BatchRenderUpdateEDL(BatchRenderThread *thread,
        this->thread = thread;
 }
 
+
 int BatchRenderUpdateEDL::handle_event()
 {
+       if (UNSAFE_BUTTON)
        thread->update_selected_edl();
        return 1;
 }

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