[Cin] [spam?] Re: CinGG crash rendering high fps

Andrea paz gamberucci.andrea at gmail.com
Mon Jun 28 14:50:46 CEST 2021


Uhmm... Since high framerates can cause problems with the code
involving motion2point and interpolation, maybe we should do as
IgorBeg and Pierre suggested: add an asterisk to non-standard
resolutions and an explanation popup (or something similar). Plus we
need to mention it in the manual with more in-depth details
(basically, Georgy's explanations and advice).


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