[Cin] OT: comments from youtube can be saved, too

Andrew Randrianasulu randrianasulu at gmail.com
Sat Aug 26 20:56:26 CEST 2023


сб, 26 авг. 2023 г., 20:53 Andrew Randrianasulu <randrianasulu at gmail.com>:

>
>
> сб, 26 авг. 2023 г., 15:31 Andrea paz <gamberucci.andrea at gmail.com>:
>
>> I removed my "canvas = timeline" errors; I hope this is now correct.
>>
>
> Clips in \CGG{} are those that are created in the Viewer window and can be
> brought into the timeline, where they become edits, or brought into the
> Resources window, inside the \texttt{Clips folder},
>
> I think you can create clips even from timeline? This little 'i' button
> (and apparently clip  done this way can contain empty space/silence, or
> even multiple timeline edits)
>

====

paragraph{Drag Snapping} \index{edit!drag with snap} if you hold down the
Ctrl + Alt keys while
dragging using the mouse, once the clip gets near to an edit, a
label, an in/out pointer or the start/end of the timeline, the
dragged clip will snap next to that marker.  The 2 will now be
exactly aligned with no gap and no overlap.  As you drag the clip
close to one of the markers, when they are within a short distance
they start to stick and stay that way until you move further away
from that distance.  Also, the line will turn color from green to
yellow while in the sticky phase.  In addition, this works for a
plugin while dragging so that it will be the same length as the edit.

\subsection{Copy/Paste clips/medias across Multiple Instances}%
\label{sub:copy_paste_multiple_instances}
\index{multiple instances: copy/paste}

It is easy to copy/paste clips/media within a single instance of
\CGG{} or across multiple instances.  The reason this works is
because there are hidden X cut buffers and these are used to
transmit EDL from 1 instance to another.

====

may be replace "2" and "1" with words "two" and "one" here?



>
>
>
> Rereading the sections on temporary, camera, projector, viewport,
>> track and output size (all things I rewrote), they seem poorly and
>> confusingly developed. Does anyone know how to correct them, improve
>> them, and make them more accurate/informative?
>> My apologize.
>>
>
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