[Cin] Updated x265 snapshot from another thread

Andrew Randrianasulu randrianasulu at gmail.com
Wed Dec 20 03:24:23 CET 2023


ср, 20 дек. 2023 г., 05:18 Phyllis Smith <phylsmith2017 at gmail.com>:

> Test renderings, using x265, work fine, except using the 10-bit and
>>>> 12-bit presets fail indicating that those pixel formats are not
>>>> supported by x265 encoder.
>>>> Using the multibit appimage (without the new patch), the 12- and
>>>> 10-bit renderings work, but the vaapi preset does not.
>>>>
>>> To get 10-bit and 12-bit you have to apply
>> ./thirdparty/compile_multibit_x265.txt and move the 3 patch files WITH the
>> new names (i.e. instead of 3.5, the 17122023)  to subdirectory
>> ./thirdparty/src and then do a build.  BUT I have not checked to see if the
>> line numbers are still valid in the patchsets.  I will try that late today
>> or else tomorrow.
>>
>
> Andrea, I tested and if you have any extra time to run some timings to see
> if faster, that would be great.  I only rendered 1 h265-12bit.mp4 and did
> not comparisons.  However, comparing a build with a multibit appimage may
> not be useful as appimage might be slower overall.  The patch set as
> described above works as is EXCEPT you will have to edit
> ./thirdparty/Makefile by hand -- around line 268, delete the x265.cfg lines
> and substitute this line instead:
>    x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh;
>
> So you will see these lines around that area:
>
> twolame.cfg_params?=--enable-shared=no
> x264.cfg_params?= --enable-static --enable-pic
> x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh;
> libvpx.cfg_params?= --enable-pic --disable-avx512
> --enable-vp9-highbitdepth --disable-examples --disable-unit_tests
> libdpx.cfg_vars?= libtoolize; aclocal; autoconf; automake -a;
>

may be I can add some if-conditional based on configure.ac argument ...
thanks for testing and reminding me about this.



>> I wonder if the separation between multibit and non-multibit versions
>>>> is still necessary.
>>>>
>>>
>>> well, I thought multilib build was slower, not at rendering but at build
>>> itself ? It up to Phyllis to decide ....
>>>
>>> I will test this again, but I do some many builds in a single day, it
>> just slows me down a lot and my laptop sometimes overheats too.
>>
> I ran 2 test builds.  On my "gaming computer" laptop (on which I have
> never played a game), it takes 10 1/2 minutes to compile multibit and only
> 7 minutes without it.  That does not seem like much, but it fits my Buddy
> breaks nicely.
>


We "game" by building software and catching up with sometimes breaking
updates! :)

>
>
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