[Cin] GLSL math library

Andrew Randrianasulu randrianasulu at gmail.com
Tue Jan 31 19:22:46 CET 2023


Was looking in my termux packages to see if I can enable vulkan filters in
ffmpeg (not yet), but found this library

https://github.com/g-truc/glm

====

OpenGL Mathematics <http://glm.g-truc.net/> (*GLM*) is a header only C++
mathematics library for graphics software based on the OpenGL Shading
Language (GLSL) specifications
<https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf>.

*GLM* provides classes and functions designed and implemented with the same
naming conventions and functionality than *GLSL* so that anyone who knows
*GLSL*, can use *GLM* as well in C++.

===
might be useful for someone ...

vulkan filters in ffmpeg need some glsl and shader-related packages not in
termux yet

https://bugs.gentoo.org/750260

Vulkan video (decode) seems to be existing in some unreleased branches

https://themaister.net/blog/2023/01/05/vulkan-video-shenanigans-ffmpeg-radv-integration-experiments/
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