[Cin] How to identify if a running CinGG is the Regular or Multibit version?

Phyllis Smith phylsmith2017 at gmail.com
Tue Jul 16 22:06:21 CEST 2024


I believe that compiling x265 with the 3 patches just makes it possible to
encode 8-bit as usual, as well as the additional encode possibilities of
10-bit and 12-bit. *That is all that is affected *with what we have just
been calling "multibit", i.e.:
  1. encode ONLY
  2. x265 ONLY
  3. 8-bit basically the same as without the patches
  4. 10-bit and 12-bit additional options for encoding
These particular patches were provided by Andrew-R who most likely located
the possibility from information found on the internet and created the
modset as required specifically for CinGG.

*CinX *build was based on a previous and totally different change.  In
February 2018, per the release notes, x265 had 10-bit incorporated into the
code so a special 10-bit version was no longer needed. It can be deleted
from the Manual.

*Andrey*, I was just going to checkin the 3 patches so that you will not
have to do anything different in your builds but since there was so much
feedback, I will re-read all of it, do some more tests, and hopefully still
check them in a little later.

*Tests*
- Andrea reported: If it is limited to the encoder then I noticed a small
difference (in my tests: 8-bit: 22 fps; multibit: 19 fps).
- My results mirror Andrea's.  A simple low resolution 1 minute/31 second
video when encoded using the regular just 8-bit x265 version had an fps of
112.831 / 104.545 / 113.859 in 3 separate runs.That same video when encoded
using the multibit compiled version 8-bit render format had an fps of
114.026 / 112.817 in 2 separate runs.
- Results rendering a 4K video (this 1 had no audio) that was a little over
2 minutes were fps=2.757 on the 8-bit compiled version and fps=2.762 on the
multibit compiled version.  Basically no difference.
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