[Cin] New release AppImages with all having x265 10/12 bit encode

Phyllis Smith phylsmith2017 at gmail.com
Wed Jul 31 20:44:58 CEST 2024


There are new AppImages at:   https://cinelerra-gg.org/download/images/
All of the important changes are incorporated for fc38, suse15,
debian11/12, and ubuntu22 at:
   https://github.com/einhander/cin-gg-packages/releases/tag/20240718

*Andrey*.could you check 20240728 / 20240729 for the ubuntu22 build?  Just
FYI, because of the time difference 2 of the last GIT change (trivial
changes) were done on the 28 of July and the other 2 on the 29 of July
(after midnight).

*************  Release Notes  *****************
*GIT for Cinelerra-GG has the following changes from 07/01/2024-07/31/2024*

*Picons for Chromakey Avid and Color Swatch* plugins added to be seen in
the Resources window
  under Video Effects provided by *IgorBeg*.

*Chromakey Avid help* with Alt-h when running CinGG has been corrected by
*SGE*. Since this affects
  doc/Context_Manual.pl, anyone who has customized this will have to refer
to ~HOME/.bcast5 .bak
  file to reincorporate their specific changes.

*Multibit x265* is now the default build for all appimages which only
affects encode for x265 so that
  now the 10-bit and 12-bit x265 render formats will work. The 8-bit render
format (h265.mp4)
 and other h265 formats that exist should continue to work as before. So
there will no longer be a
 separate AppImage, CinGG_yymmdd-x86_64-multibit.AppImage. If doing your
own build and for
 some reason you prefer not to build with 10 and 12 bit x265, delete
thirdparty/src/x265*.patch*
 before compiling and modify thirdparty/Makefile as described in the
Manual. As a side note, you may
 have to rebuild your video index the first time you use the 10/12 bit
render formats, but only if you
 encounter an error message. Much information and testing was provided
by *Terje
and Andrea*.

*Performance tips from Stefan* have been added to the manual:
- when working with multiple tracks containing video at opacity 100%, if
you just want to play one
 track, disable "Play track" in the patchbay for the other tracks. This
uses a lot less CPU.
- for playing a track that has attached Video Effects you can decrease CPU
usage considerably if you
 temporarily disable the Video Effects.
*Manual updates by Andrea* include a number of improvements, additions, and
changes.
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